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  2. Input/output (C++) - Wikipedia

    en.wikipedia.org/wiki/Input/output_(C++)

    In the C++ programming language, input/output library refers to a family of class templates and supporting functions in the C++ Standard Library that implement stream-based input/output capabilities. [1] [2] It is an object-oriented alternative to C's FILE-based streams from the C standard library. [3] [4]

  3. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    The C++ Standard Library is based upon conventions introduced by the Standard Template Library (STL), and has been influenced by research in generic programming and developers of the STL such as Alexander Stepanov and Meng Lee. [4] [5] Although the C++ Standard Library and the STL share many features, neither is a strict superset of the other.

  4. Pure function - Wikipedia

    en.wikipedia.org/wiki/Pure_function

    I/O is inherently impure: input operations undermine referential transparency, and output operations create side effects.Nevertheless, there is a sense in which a function can perform input or output and still be pure, if the sequence of operations on the relevant I/O devices is modeled explicitly as both an argument and a result, and I/O operations are taken to fail when the input sequence ...

  5. Seekg - Wikipedia

    en.wikipedia.org/wiki/Seekg

    In the C++ programming language, seekg is a function in the fstream library (part of the standard library) that allows you to seek to an arbitrary position in a file. This function is defined for ifstream class - for ofstream class there's a similar function seekp (this is to avoid conflicts in case of classes that derive both istream and ostream, such as iostream).

  6. C dynamic memory allocation - Wikipedia

    en.wikipedia.org/wiki/C_dynamic_memory_allocation

    The C programming language manages memory statically, automatically, or dynamically.Static-duration variables are allocated in main memory, usually along with the executable code of the program, and persist for the lifetime of the program; automatic-duration variables are allocated on the stack and come and go as functions are called and return.

  7. SYCL - Wikipedia

    en.wikipedia.org/wiki/SYCL

    Unlike C++ AMP and CUDA, SYCL is a pure C++ eDSL without any C++ extension. This allows for a basic CPU implementation that relies on pure runtime without any specific compiler. [40] Both DPC++ [45] and AdaptiveCpp [46] compilers provide a backend to NVIDIA GPUs, similar to how CUDA does. This allows SYCL code to be compiled and run on NVIDIA ...

  8. Command-line argument parsing - Wikipedia

    en.wikipedia.org/wiki/Command-line_argument_parsing

    Command-line argument parsing is the process of analyzing and handling command-line input provided to a program.

  9. Inline function - Wikipedia

    en.wikipedia.org/wiki/Inline_function

    In the C and C++ programming languages, an inline function is one qualified with the keyword inline; this serves two purposes: . It serves as a compiler directive that suggests (but does not require) that the compiler substitute the body of the function inline by performing inline expansion, i.e. by inserting the function code at the address of each function call, thereby saving the overhead ...