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  2. Impact of the COVID-19 pandemic on the video game industry

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    Generally, sales of video games have increased as a result of stay-at-home and lockdown orders from the pandemic, as people turned to video games as a pastime. [1] The NPD Group reported that video game sales in North America in March 2020 were up 34% from those in March 2019, and video game hardware up by 63% – which included more than twice ...

  3. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Most video games contain certain language or communication familiar to game and its player base. Overall the gaming community has common phrases that are used universally. The two most common phrases are "noob", which relates to a player who is low in skill and that they are relatively new to the game.

  4. China banned a video game called 'Coronavirus Attack' where ...

    www.aol.com/china-banned-video-game-called...

    A video game called "Coronavirus Attack," in which players have to shoot and kill zombies carrying the virus, has been banned in China. It even has a motif that resembles a Chinese flag made of ...

  5. Plague Inc. - Wikipedia

    en.wikipedia.org/wiki/Plague_Inc.

    The Board Game has sold over 35 thousand copies. [39] [40] In the wake of the COVID-19 pandemic in January 2020, Plague, Inc. became the top-selling app in the Chinese market, and saw increased sales and number of concurrent players on other platforms. The interest was believed to be from Chinese video gamers trying to find a way to deal with ...

  6. SARS-CoV-2 - Wikipedia

    en.wikipedia.org/wiki/SARS-CoV-2

    SARS-CoV-2 is the seventh known coronavirus to infect people, after 229E, NL63, OC43, HKU1, MERS-CoV, and the original SARS-CoV. [105] Like the SARS-related coronavirus implicated in the 2003 SARS outbreak, SARS‑CoV‑2 is a member of the subgenus Sarbecovirus (beta-CoV lineage B). [106] [107] Coronaviruses undergo frequent recombination. [108]

  7. Social impact of the COVID-19 pandemic - Wikipedia

    en.wikipedia.org/wiki/Social_impact_of_the_COVID...

    One of the social impacts of COVID-19 is its influence on healthcare. Two main changes in healthcare include the providers’ experience of patient care and delivery of care. With the start of COVID-19 pandemic, healthcare workers struggled to keep up with an increase in demands, a reduced capacity, increased stress and workload, and to lack of ...

  8. Mickey Mouse Is Now Public Domain, So Of Course There’s An ...

    www.aol.com/mickey-mouse-now-public-domain...

    Home & Garden. News. Shopping

  9. Impact of the COVID-19 pandemic on social media - Wikipedia

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    The COVID-19 pandemic highlighted the phenomenon of misinformation on social media, often referred to as an "infodemic." Platforms like Twitter and YouTube provided direct access to content, making users susceptible to rumors and unreliable information that could significantly impact individual behaviors and undermine collective efforts against ...