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Mesa, also called Mesa3D and The Mesa 3D Graphics Library, ... First Release Date Last update [68] Vulkan OpenCL OpenGL OpenGL ES OpenVG EGL GLX Direct3D; 1.3.264
The predecessor to Visual C++ was called Microsoft C/C++.There was also a Microsoft QuickC 2.5 and a Microsoft QuickC for Windows 1.0. The Visual C++ compiler is still known as Microsoft C/C++ and as of the release of Visual C++ 2015 Update 2, is on version 14.0.23918.0.
In the middle: the FOSS stack, composed out of DRM & KMS driver, libDRM and Mesa 3D.Right side: Proprietary drivers: Kernel BLOB and User-space components. nouveau (/ n uː ˈ v oʊ /) is a free and open-source graphics device driver for Nvidia video cards and the Tegra family of SoCs written by independent software engineers, with minor help from Nvidia employees.
Microsoft DirectCompute is an application programming interface (API) that supports running compute kernels on general-purpose computing on graphics processing units on Microsoft's Windows Vista, Windows 7 and later versions.
Release date Support ended [5] [6] Visual Studio Included in Can be installed on ... 7 SP1, 8.1 Update, 10 v1607-v1809: 2008 R2 SP1, 2012, 2012 R2 Update, 2016, v1803 ...
MSVCRT.DLL is the C standard library for the Visual C++ (MSVC) compiler from version 4.2 to 6.0. It provides programs compiled by these versions of MSVC with most of the standard C library functions. These include string manipulation, memory allocation, C-style input/output calls, and others. MSVCP*.DLL is the corresponding C++ library.
Mesa [1] is a programming language developed in the mid 1970s at the Xerox Palo Alto Research Center in Palo Alto, California, United States.The language name was a pun based upon the programming language catchphrases of the time, because Mesa is a "high level" programming language.
3DNow! is a deprecated extension to the x86 instruction set developed by Advanced Micro Devices (AMD). It adds single instruction multiple data (SIMD) instructions to the base x86 instruction set, enabling it to perform vector processing of floating-point vector operations using vector registers.