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Ratchet: Deadlocked (known as Ratchet: Gladiator in Europe and Australia) is a 2005 third-person shooter platform video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 2. It is the fourth installment of the Ratchet & Clank series.
Ratchet: Deadlocked (also known as Ratchet: Gladiator in Europe, Australia and Africa and Ratchet & Clank 4 in Japan) was released on October 25, 2005, in North America for the PlayStation 2. Deadlocked deviates from the previous installments of the series by reducing the platforming and puzzle elements, and focusing on the combat aspects with ...
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GameSpot gave the game a 7 out of 10. [24] Game Informer gave it an 8.75 out 10, saying "This Is One For All The Fans Of Co-op Platforming." [25] Morgan Webb of X-Play gave the game a 3 out of 5, praising the variety, story, and saying it will keep fans satisfied for the next game, but criticizing the glitches, easy puzzles, and more kid ...
Brian Allgeier (born March 10, 1971) is an American video game designer who is best known for being the original designer and creative director of the Ratchet & Clank series developed by Insomniac Games for the PS2, PS3, PS4 and PS5.
Ratchet & Clank: Going Commando, known as Ratchet & Clank 2: Locked and Loaded in Australia and most PAL countries, is a 2003 third-person shooter platform video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 2. It is the second game in the Ratchet & Clank series, following Ratchet & Clank.
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Ratchet, with Clank on his back, using the Blaster. Visible are the ammunition, health, and bolt counters at the top of the screen. In Ratchet & Clank, the main playable character is Ratchet, whom the player controls from a third-person perspective, though a first-person mode to view the player's surroundings is available.