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An incantation, spell, charm, enchantment, or bewitchery is a magical formula intended to trigger a magical effect on a person or objects. The formula can be spoken, sung, or chanted . An incantation can also be performed during ceremonial rituals or prayers .
Shut Eye – a performer so skilled at the illusion of mind reading that they come to believe they actually do possess psychic powers. Shuffle – to randomize a deck of playing cards. Siva Count – also known as the reversed elmsley count, is a false count done usually after executing an Elmsley count.
A good luck charm is an amulet or other item that is believed to bring good luck. Almost any object can be used as a charm. Coins, horseshoes and buttons are examples, as are small objects given as gifts, due to the favorable associations they make. Many souvenir shops have a range of tiny items that may be used as good luck charms.
The Energy Totem is a new recipe in the Workshop that takes. If you find yourself running out of energy too quickly in CastleVille, you can now do something about that (a little something, anyway ...
A sigil (/ ˈ s ɪ dʒ ɪ l /) [1] is a type of symbol used in magic. The term usually refers to a pictorial signature of a spirit (such as an angel , demon , or deity ). In modern usage, especially in the context of chaos magic , a sigil refers to a symbolic representation of the practitioner's desired outcome.
Magic, or sihr, was seen as a supernatural force existing in the natural world that could cure disease with charms and spells. [12] Many bowls were inscribed with text explaining what this bowl should be used to cure (i.e. colic, childbirth, a nosebleed etc.) as well as instructions of how to use it.
[5] [6] The Greeks made offerings to the "averting gods" (ἀποτρόπαιοι θεοί, apotropaioi theoi), chthonic deities and heroes who grant safety and deflect evil [7] and for the protection of the infants they wore on them amulets with apotropaic powers and committed the child to the care of kourotrophic (child-nurturing) deities. [8]
A totem (from Ojibwe: ᑑᑌᒼ or ᑑᑌᒻ doodem) is a spirit being, sacred object, or symbol that serves as an emblem of a group of people, such as a family, clan, lineage, or tribe, such as in the Anishinaabe clan system.