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  2. Tabletop role-playing game - Wikipedia

    en.wikipedia.org/wiki/Tabletop_role-playing_game

    There are alternate game systems which are diceless, or use alternate forms of randomization, such as a deck of cards or a Jenga tower. [9] Tabletop RPG settings includes challenges for the player characters to overcome through play, such as traps to be avoided, rulers to be courted, or adversaries to be fought.

  3. List of tabletop role-playing games - Wikipedia

    en.wikipedia.org/wiki/List_of_tabletop_role...

    This is a list of notable tabletop role-playing games. It does not include computer role-playing games, MMORPGs, play-by-mail/email games, or any other video games with RPG elements. Most of these games are tabletop role-playing games; other types of games are noted as such where appropriate.

  4. Tabletop game - Wikipedia

    en.wikipedia.org/wiki/Tabletop_game

    Tabletop games or tabletops are games that are normally played on a table or other flat surface, such as board games, card games, dice games, miniature wargames, tabletop role-playing games, or tile-based games.

  5. Category:Role-playing game systems - Wikipedia

    en.wikipedia.org/wiki/Category:Role-playing_game...

    Pages in category "Role-playing game systems" The following 63 pages are in this category, out of 63 total. This list may not reflect recent changes. 0–9.

  6. Roll20 - Wikipedia

    en.wikipedia.org/wiki/Roll20

    Roll20 supports many tabletop systems, including the various editions of Dungeons & Dragons, Pathfinder, Shadowrun, Dungeon World, Gamma World, Traveller, Numenera, 13th Age, and others. [2] [35] [37] For many less known tabletop systems, Roll20 has an open source repository where the community can contribute character sheet templates. [42]

  7. History of role-playing games - Wikipedia

    en.wikipedia.org/wiki/History_of_role-playing_games

    Up to this stage, each game had tied itself to a particular setting; If a player wanted to play in a science-fiction game and a fantasy game, they had to learn two game systems. Attempts were made in Advanced Dungeons & Dragons to allow cross-genre games using Gamma World (1978) and Boot Hill (1975) rules, but the obscure rules went largely ...