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Response time 0.01 ms [10] to less than 1 μs, [11] but limited by phosphor decay time (around 5 ms) [12] 1–8 ms typical (according to manufacturer data), older units could be as slow as 35 ms [13] Typically less than 0.01 ms, as low as 2 μs, [10] [14] but limited by phosphor decay time (around 5 ms)
Ignoring transmission time for a moment, the response time is the sum of the service time and wait time. The service time is the time it takes to do the work you requested. For a given request the service time varies little as the workload increases – to do X amount of work it always takes X amount of time.
This lag time has been measured as high as 68 ms, [1] or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time, which is the amount of time it takes for a pixel to change from one brightness value to another. Currently the majority of manufacturers quote the pixel response time, but neglect ...
Early panels showed grayscale inversion from up to down, [2] and had a high response time (for this kind of transition, 1 ms is visually better than 5 ms). In the mid-1990s new technologies were developed—typically IPS and vertical alignment (VA)—that could resolve these weaknesses and were applied to large computer monitor panels.
1 to 5 milliseconds – typical response time in LCD computer monitors, especially high-end displays; 2 milliseconds – Shift time for a modern Formula One car using a seamless-shift semi-automatic sequential transmission [6] 2.27 milliseconds – cycle time for pitch A440, the most commonly used pitch for tuning musical instruments
In LCDs it is the number of times the image can be changed per second, expressed in hertz (Hz). Determines the maximum number of frames per second (FPS) a monitor is capable of showing. Maximum refresh rate is limited by response time. Response time is the time a pixel in a monitor takes to change between two shades. The particular shades ...
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Testing has found that overall input lag (from human input to visible response) times of approximately 200 ms are distracting to the user. It also appears that (excluding the monitor/television display lag) 133 ms is an average response time and the most sensitive games ( fighting games , first person shooters and rhythm games ) achieve ...