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GCSE Bitesize was launched in January 1998, covering seven subjects. For each subject, a one- or two-hour long TV programme would be broadcast overnight in the BBC Learning Zone block, and supporting material was available in books and on the BBC website. At the time, only around 9% of UK households had access to the internet at home.
The Early Years Foundation Stage (EYFS) is the statutory framework for early years education in England, or, as stated on the UK government website: "The standards that school and childcare providers must meet for the learning, development and care of children from birth to 5".
The BBC Learning Zone (previously The Learning Zone) was an educational strand run by the BBC as an overnight service on BBC Two. It broadcast programming aimed at students in Primary, Secondary and Higher Education as well as to adult learners.
BBC Schools, also known as BBC for Schools and Colleges or BBC Education, was the educational programming strand set up by the BBC in 1957, broadcasting a range of educational programmes for children aged 5–16.
The logo for BBC Children's & Education. BBC Children's and Education [1] is the BBC division responsible for media content for children in the UK. Since the launch of specially dedicated television channels in 2002, the services have been marketed under two brands.
BBC Online, formerly known as BBCi, is the BBC's online service. It is a large network of websites including such high-profile sites as BBC News and Sport, the on-demand video and radio services branded BBC iPlayer and BBC Sounds, the children's sites CBBC and CBeebies, and learning services such as Bitesize and Own It.
The School Broadcasting Council for the United Kingdom had been set up in 1947, replacing the CCSB, and included Scotland and Wales. In 1953, 25,691 British schools were registered for school radio; 9.55am, 11am and 2pm were for primary schools; 11.20am, 2.20pm and 2.40pm were for secondary modern schools; 11.40am was for grammar schools.
SpaceStationSim eschews the hard-core management focus and deserves merit as the first simulation of space station life, bladder-challenged astronauts and all. It is an immersive and endearing game that, although ultimately a bit shallow, those with a love of games and space should consider picking up.