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  2. XBAND - Wikipedia

    en.wikipedia.org/wiki/XBAND

    Sega Meganet - Sega's own online gaming service for the Mega Drive; Satellaview - A satellite modem for the Super Famicom with non-interactive online gaming; Sega NetLink - Sega's Online service for the Sega Saturn; 64DD Nintendo's 64DD and Randnet online service of 1999-2001 in Japan; SharkWire Online, a third party dialup service for the ...

  3. Fourth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fourth_generation_of_video...

    A unique add-on for the Sega console was Sega Channel, a subscription-based service (a form of online gaming delivery) hosted by local television providers. It required hardware that plugged into a cable line and the Genesis. Nintendo also made two attempts with the Satellaview and the Super Game Boy.

  4. Sixth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Sixth_generation_of_video...

    The previous losses from the Saturn, 32X, and Sega/Mega-CD, stagnation of sales due to the PlayStation 2, and impending competition from Microsoft and Nintendo caused Sega's revenue to shrink and announce their intention on killing the system in early 2001, [24] dropping the system entirely and leaving the console market in early 2004 in Japan ...

  5. List of Acclaim Entertainment games - Wikipedia

    en.wikipedia.org/wiki/List_of_Acclaim...

    Nintendo 64, Windows: Acclaim: PC version released in 1999. Turok 2: Seeds of Evil: Iguana Entertainment: Nintendo 64, Windows: Acclaim: PC version released in 1999. Turok 2: Seeds of Evil: Bit Managers: Game Boy Color: Acclaim: Different to the console/PC version. No One Can Stop Mr. Domino: Artdink: PlayStation: Acclaim: Published only in ...

  6. Fifth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fifth_generation_of_video...

    The system had a 32-bit processor, 16-bit stereo sound, and video capability. Despite its impressive specifications, it did not have a polygon processor and was marketed as a platform for 2D and full motion video games. The PC-FX game library was criticized for being low in quality, and having titles that relied more on animation than gameplay.

  7. Console war - Wikipedia

    en.wikipedia.org/wiki/Console_war

    The Genesis still struggled in the United States against Nintendo, and only sold about 500,000 units by mid-1990. Nintendo had released Super Mario Bros. 3 in February 1990 which further drove sales away from Sega's system. Nintendo themselves did not seem to be affected by either Sega's or NEC's entry into the console market. [21]

  8. The X-Files Game - Wikipedia

    en.wikipedia.org/wiki/The_X-Files_Game

    The X-Files Game is a 1998 interactive film developed by HyperBole Studios and published by Fox Interactive for Windows, Mac OS and PlayStation.The game takes place somewhere within the timeline of the third season of the American television series The X-Files, following a young Seattle-based FBI agent named Craig Willmore who is assigned by Walter Skinner to investigate the disappearance of ...

  9. History of the Nintendo Entertainment System - Wikipedia

    en.wikipedia.org/wiki/History_of_the_Nintendo...

    Nintendo's strong positive reputation in the arcades generated significant interest in the NES. It also gave Nintendo the opportunity to test new games as VS. Paks in the arcades, to determine which games to release for the NES launch. Nintendo's software strategy was to first release games for the Famicom, then the VS. System, and then for the ...