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  2. Pixel density - Wikipedia

    en.wikipedia.org/wiki/Pixel_density

    Scanners and cameras. "PPI" or "pixel density" may also describe image scanner resolution. In this context, PPI is synonymous with samples per inch. In digital photography, pixel density is the number of pixels divided by the area of the sensor. A typical DSLR, circa 2013, has 1–6.2 MP/cm 2; a typical compact has 20–70 MP/cm 2.

  3. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping. Mapping a two-dimensional texture onto a 3D model. 1: 3D model without textures. 2: Same model with textures. Texture mapping[1][2][3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color.

  4. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  5. Image resolution - Wikipedia

    en.wikipedia.org/wiki/Image_resolution

    Image resolution. Image resolution is the level of detail of an image. The term applies to digital images, film images, and other types of images. "Higher resolution" means more image detail. Image resolution can be measured in various ways. Resolution quantifies how close lines can be to each other and still be visibly resolved.

  6. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    Procedurally generated tiling textures. In computer graphics, a procedural texture[1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. [2] These kinds of textures are often used to ...

  7. S3 Texture Compression - Wikipedia

    en.wikipedia.org/wiki/S3_Texture_Compression

    S3 Texture Compression (S3TC) (sometimes also called DXTn, DXTC, or BCn) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. [1][2] for use in their Savage 3D computer graphics accelerator. The method of compression is strikingly similar to the previously published Color Cell ...