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  2. Glossary of game theory - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_game_theory

    A strategy σ is (strictly) dominated if it is (strictly) dominated by some other strategy. Dummy A player i is a dummy if he has no effect on the outcome of the game. I.e. if the outcome of the game is insensitive to player i's strategy. Antonyms: say, veto, dictator. Effectiveness

  3. Opposite (semantics) - Wikipedia

    en.wikipedia.org/wiki/Opposite_(semantics)

    Opposite (semantics) In lexical semantics, opposites are words lying in an inherently incompatible binary relationship. For example, something that is male entails that it is not female. It is referred to as a 'binary' relationship because there are two members in a set of opposites. The relationship between opposites is known as opposition.

  4. Converse (semantics) - Wikipedia

    en.wikipedia.org/wiki/Converse_(semantics)

    Converse (semantics) In linguistics, converses or relational antonyms are pairs of words that refer to a relationship from opposite points of view, such as parent/child or borrow/lend. [1][2] The relationship between such words is called a converse relation. [2] Converses can be understood as a pair of words where one word implies a ...

  5. Strategy (game theory) - Wikipedia

    en.wikipedia.org/wiki/Strategy_(game_theory)

    In applied game theory, the definition of the strategy sets is an important part of the art of making a game simultaneously solvable and meaningful. The game theorist can use knowledge of the overall problem, that is the friction between two or more players, to limit the strategy spaces, and ease the solution. For instance, strictly speaking in ...

  6. Gish gallop - Wikipedia

    en.wikipedia.org/wiki/Gish_gallop

    Gish gallop. The Gish gallop (/ ˈɡɪʃ ˈɡæləp /) is a rhetorical technique in which a person in a debate attempts to overwhelm an opponent by presenting an excessive number of arguments, with no regard for their accuracy or strength, with a rapidity that makes it impossible for the opponent to address them in the time available.

  7. Strategy - Wikipedia

    en.wikipedia.org/wiki/Strategy

    Strategy (from Greek στρατηγία stratēgia, "art of troop leader; office of general, command, generalship" [1]) is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. [2] In the sense of the " art of the general", which included several subsets of skills including military tactics ...

  8. Hypernymy and hyponymy - Wikipedia

    en.wikipedia.org/wiki/Hypernymy_and_hyponymy

    Hypernymy and hyponymy are the semantic relations between a generic term (hypernym) and a specific instance of it (hyponym). The hypernym is also called a supertype, umbrella term, or blanket term. [1][2][3][4] The hyponym is a subtype of the hypernym. The semantic field of the hyponym is included within that of the hypernym. [5]

  9. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    2. A dominant strategy or set of strategies, often in the context of a competitive game. metastory The sum total of all known or implied stories of every character in the game, every branching storyline, and all potential outcomes and backstory. [15] Metroidvania A genre of exploration-focused games, usually featuring a large, interconnected world.