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  2. 5 Best Kids Headphones For Travel, School and Restaurants

    www.aol.com/5-best-kids-headphones-travel...

    So, we interviewed a few sources—a parent who teaches early childhood full-time and our lead audiologist, Dr. Amy Sarow—to find out the best (and safest) kids headphones for travel, school and ...

  3. Our Favorite Headphones for Kids - AOL

    www.aol.com/lifestyle/favorite-headphones-kids...

    Kids Headphones - noot products K11 Foldable Stereo Tangle-Free 3.5mm Jack Wired Cord On-Ear Headset for Children. ... Kids Headphones for School, Jelly Comb Girls Lightweight Foldable Stereo Bass ...

  4. Best noise-canceling headphones, according to Consumer ... - AOL

    www.aol.com/news/best-noise-canceling-headphones...

    Sony WF-1000XM4 $278.00 at Walmart. Sony WF-1000XM4 $279.99 at Best Buy. Sony WF-1000XM4 $278.00 at Abt. Over-Ear, Bluetooth, and Budget-Friendly Anker SoundCore Life Q20

  5. Noise-cancelling headphones - Wikipedia

    en.wikipedia.org/wiki/Noise-cancelling_headphones

    There is a general danger that listening to loud music in headphones can distract the listener and lead to injury and accidents. [11] [12] Noise-cancelling headphones add extra risk. Several countries and states have made it illegal to wear headphones while driving or cycling. [13]

  6. Headphones - Wikipedia

    en.wikipedia.org/wiki/Headphones

    Headphones are a pair of small loudspeaker drivers worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby ...

  7. Wearable technology - Wikipedia

    en.wikipedia.org/wiki/Wearable_technology

    Wearable technology is any technology that is designed to be used while worn.Common types of wearable technology include smartwatches and smartglasses.Wearable electronic devices are often close to or on the surface of the skin, where they detect, analyze, and transmit information such as vital signs, and/or ambient data and which allow in some cases immediate biofeedback to the wearer.