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Rise of Kunark is the fourth EverQuest II expansion pack. It introduces a new continent, Kunark; a new player race, the Sarnak; and raises the level cap for adventure, tradeskills and guilds to 80. [7] The expansion also adds new Class specific AA Tab. Rise of Kunark holds a 83% rating on Metacritic. [8]
EverQuest II: Rise of Kunark is the fourth EverQuest II expansion pack from Sony Online Entertainment. The expansion pack introduces a new continent, Kunark; a new player race, the Sarnak; and raises the level cap for adventure, tradeskills and guilds to 80. [1]
The expansion comprises an assortment of otherworldly planes that do not exist in a planetary sense within the EverQuest universe. The expansion added content to the game aimed specifically toward the high-end player. In addition to adding new zones to the game, the expansion also introduced a network of portal points through the game realm.
Fear the mighty Sarnak, new race for the Everquest II: Rise of Kunark expansion. As mentioned previously, we managed to land some hands-on time with the beta for EQ2. Some of the things we noticed ...
In EQ2's present, Erudites have evolved into something quite different indeed. Gray, almost metallic looking skin; colored tattoos on their bodies that seem to pulse with an arcane illumination.
The moon was so clear. It was alive with energy flowing through every part of it. Then it was as if something in the center broke loose and leaped outward, like a bird of prey hatching from an egg ...
EverQuest II is a 3D fantasy massively multiplayer online role-playing game (MMORPG) ... Expansions generally introduce many new zones with new plot lines, features ...
EverQuest II has had quite a year, but I was recently thinking about a comment that Executive Producer Dave "SmokeJumper" Georgeson made regarding the future of the game. In a recent interview, he ...