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  2. Stronghold Legends - Wikipedia

    en.wikipedia.org/wiki/Stronghold_Legends

    Stronghold Legends is a 2006 real-time strategy video game developed by Firefly Studios and published by 2K for Windows. It is the fourth game in the Stronghold series. Stronghold Legends contains 24 missions spanning three different campaigns: King Arthur and his Knights of the Round Table, Count Vlad Dracul , and Siegfried of Germany.

  3. Stronghold (series) - Wikipedia

    en.wikipedia.org/wiki/Stronghold_(series)

    Stronghold Legends is a Stronghold 2 spin-off contains 24 missions spanning three different campaigns: King Arthur and his Knights of the Round Table, Count Vlad Dracul, and Siegfried of Germany. This sequel contains a new feature that allows the player to control human and mythical armies.

  4. Category:Stronghold (series) - Wikipedia

    en.wikipedia.org/wiki/Category:Stronghold_(series)

    Bahasa Indonesia; Polski; Русский ... Stronghold Kingdoms; Stronghold Legends; Stronghold: Crusader; Stronghold: Warlords This page was last edited on 11 ...

  5. Firefly Studios - Wikipedia

    en.wikipedia.org/wiki/Firefly_Studios

    Firefly Studios Limited (also stylized as FireFly Studios) is a British video game developer based in London.Formed in August 1999 by Simon Bradbury, David Lester, and Eric Ouellette, the company focuses on historic real-time strategy games for the PC and Macintosh systems.

  6. Stronghold 2 - Wikipedia

    en.wikipedia.org/wiki/Stronghold_2

    Stronghold 2 is a 2005 real-time strategy video game developed by Firefly Studios and originally published by 2K for Windows. The second instalment of the Stronghold series and the sequel to Stronghold, the player again develops a stronghold in the Middle Ages. The game engine was enhanced over the original Stronghold to provide full 3 ...

  7. Stronghold (2001 video game) - Wikipedia

    en.wikipedia.org/wiki/Stronghold_(2001_video_game)

    Stronghold does not use a rock paper scissors system for game balance, instead opting for a "soft-counter" system. Combat in Stronghold is based on a strength and hit point system. There are a variety of unit types in the game, with each successive unit being stronger, and hence more expensive, than the preceding unit, in general.

  8. Video games in Indonesia - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Indonesia

    The Indonesian Game Association (Indonesian: Asosiasi Game Indonesia), formed in 2013, acts as the industry's trade association. [20] The video games industry in Indonesia comprised 1.77% of the national creative economy (IDR 15.08 trillion) in 2015 according to Statistics Indonesia, with only 20% of developers being part of an association. [21]

  9. Folklore of Indonesia - Wikipedia

    en.wikipedia.org/wiki/Folklore_of_Indonesia

    These stories have been collected and used in the Indonesian education system, in small cheap books, usually tied in with a district or region of Indonesia. Many stories explain events or establish moral allegories using iconic or symbolic characters of the past.