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  2. Headroom (audio signal processing) - Wikipedia

    en.wikipedia.org/wiki/Headroom_(audio_signal...

    In digital and analog audio, headroom refers to the amount by which the signal-handling capabilities of an audio system can exceed a designated nominal level. [1] Headroom can be thought of as a safety zone allowing transient audio peaks to exceed the nominal level without damaging the system or the audio signal, e.g., via clipping.

  3. Alignment level - Wikipedia

    en.wikipedia.org/wiki/Alignment_level

    In analogue systems, alignment level in broadcast chains is commonly 0 dBu (0.775 volts RMS) and in professional audio is commonly 0 VU (4 dBu, 1.228 volts RMS). Under normal situations, the 0 VU reference allows for a headroom of 18 dB or more above the reference level without significant distortion.

  4. Audio system measurements - Wikipedia

    en.wikipedia.org/wiki/Audio_system_measurements

    So for a 16-bit digital system, the Dynamic Range is 20·log(2 16 − 1) ≈ 96 dB. Sample accuracy/synchronisation Not as much a specification as an ability. Since independent digital audio devices are each run by their own crystal oscillator, and no two crystals are exactly the same, sample rate will be slightly different. This will cause the ...

  5. New Toyota 4Runner's Interior Is Nicer, More Spacious Than ...

    www.aol.com/toyota-4runners-interior-nicer-more...

    Headroom, meanwhile, has increased by 0.4 inch up front, but it's down 0.8 inch in the second row. ... The 4Runner variants with the bigger screen also pack a 14-speaker JBL sound system, although ...

  6. Peak programme meter - Wikipedia

    en.wikipedia.org/wiki/Peak_programme_meter

    On typical, real-world audio signals, a quasi-PPM under-reads the true peak by 6 to 8 dB. [5] Nevertheless, quasi-PPMs are still widely used in the digital age because of their usefulness in achieving programme balance. Overloads are avoided by allowing, typically, 9 dB of headroom when controlling digital levels with a quasi-PPM.

  7. Sound reinforcement system - Wikipedia

    en.wikipedia.org/wiki/Sound_reinforcement_system

    A typical sound reinforcement system consists of; input transducers (e.g., microphones), which convert sound energy such as a person singing into an electric signal, signal processors which alter the signal characteristics (e.g., equalizers that adjust the bass and treble, compressors that reduce signal peaks, etc.), amplifiers, which produce a ...

  8. Audio bit depth - Wikipedia

    en.wikipedia.org/wiki/Audio_bit_depth

    Thus, a 16-bit system has a resolution of 65,536 (2 16) possible values. Integer PCM audio data is typically stored as signed numbers in two's complement format. [2] Today, most audio file formats and digital audio workstations (DAWs) support PCM formats with samples represented by floating-point numbers.

  9. The Land Rover Defender Octa Shreds - AOL

    www.aol.com/finance/land-rover-defender-octa...

    The Octa also gets the same 6D Dynamics semi-active suspension system as the Sport. Both Octa and SV were developed by the same team working for Jaguar Land Rover's Special Vehicle Operations (SVO ...