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The software release life cycle is the process of developing, testing, and distributing a software product (e.g., an operating system). It typically consists of several stages, such as pre-alpha, alpha, beta, and release candidate, before the final version, or "gold", is released to the public. An example of a basic software release life cycle
A software release train is a form of software release schedule in which a number of distinct series of versioned software releases for multiple products are released as a number of different "trains" on a regular schedule. Generally, for each product line, a number of different release trains are running at a given time, with each train moving ...
December #4 12/19: crash fixes, toolbar icon fixes December #3 12/17: updated browser, crash fixes, auto sign on fixes, and much more! December #2 12/12: incorrect browser user agent, new way to clear formatting in write mail!
Rolling release, also known as rolling update or continuous delivery, is a concept in software development of frequently delivering updates to applications. [ 1 ] [ 2 ] [ 3 ] This is in contrast to a standard or point release development model which uses software versions which replace the previous version.
Release early, release often (also known as ship early, ship often, or time-based releases, and sometimes abbreviated RERO) is a software development philosophy that emphasizes the importance of early and frequent releases in creating a tight feedback loop between developers and testers or users, contrary to a feature-based release strategy.
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Release date Notes 1.0 Path of Exile (full release) 23 October 2013 In October 2013, Path of Exile officially launched leaving what had been Open Beta, the launch was an expansion that changed the shape of the game. Originally Open Beta version 0.10.0 in January 2013 marked the point where Path of Exile was opened to the public as a free-to ...
Code::Blocks is a free, open-source, cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++. It is developed in C++ using wxWidgets as the GUI toolkit. Using a plugin architecture, its capabilities and features are defined by the provided plugins.