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To play Death Knights of Krynn, the player needs to create characters and form a party. The available character races are humans, dwarves, elves, half-elves and kender, while the selectable classes are fighter, ranger, knight, mage, cleric and thief. The gameplay basics are identical to all games in the series.
Volo's Guide to the Dalelands details the Dalelands, with its guide Volo taking readers from Daggerdale in the North through to the High Dale in the South. [14] Volo's rating system goes by five pipes or tankards to indicate a top tavern, five coins to mean high prices, and five daggers a dangerous place to hang out. [14]
The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. [16] The basic rules have continued to be updated since then to incorporate errata for the corresponding portions of the Player's Handbook and combine the Player's Basic ...
This "White Knight" version of Soth shows how anyone can be redeemed and is an anathema to that Dark Lord's corrupting influence on the land. [6] Wes Schneider, lead designer Van Richten's Guide to Ravenloft (2021), confirmed that Soth is not included in the 5th Edition sourcebook to respect the canon history of the character.
Ravenloft/Ravenloft Quests - 2nd Ed. AD&D - Ravenloft Code TSR# Title Levels Author(s) Published Notes RA1 9298: Feast of Goblyns: 4-7: Blake Mobley: 1990: 3rd Grand Conjunction Campaign Module or Stand alone RA2 9321: Ship of Horror: 8–10: Anne Brown: 1991: 4th Grand Conjunction Campaign Module or stand alone RA3 9338: Touch of Death: 3-5 ...
DLQ - Dragonlance Quests DLQ1: Knight's Sword: Colin McComb, Thomas M. Reid: 1992 DLQ2: Flint's Axe: Tim Beach 1992 [44] DLR - Dragonlance Resources DLR1: Otherlands: Haring, Bennie, and Tierra 1990 A geographic supplement. [45] [16]: 92 DLR2: Taladas: The Minotaurs: Colin McComb: 1991 A racial supplement. [45] DLR3: Unsung Heroes: Tim Beach 1992
Eberron Campaign Guide ― July 2009: Guide for a dungeon master to run the Eberron setting under the 4th Edition Dungeons & Dragons rules, providing the campaign specific rules and details on the continent of Khorvaire and the rest of the world of Eberron. It is designed to be used with other Eberron products, but is not required.
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.