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S.M.A.R.T. (or SMART) is an acronym used as a mnemonic device to establish criteria for effective goal-setting and objective development. This framework is commonly applied in various fields, including project management, employee performance management, and personal development.
The tenets of Goal setting theory generally hold true in physical domains. In a study of high school students using sit up tests all students set a specific and challenging goal out performed students with a non-specific goal supporting the principles of goal specificity and goal difficulty from general goal setting theory. [28]
She wanted to give students an easier way to determine what sources are credible. [2] One of the other tests that came before the CRAAP test is the SAILS test: S tandardized A ssessment of I nformation L iteracy S kills, created in 2002 by a group of librarians at Kent State University as an assessment for students' information literacy skills.
Bloom's taxonomy is a framework for categorizing educational goals, developed by a committee of educators chaired by Benjamin Bloom in 1956. It was first introduced in the publication Taxonomy of Educational Objectives: The Classification of Educational Goals.
The SMART framework does not include goal difficulty as a criterion; in the goal-setting theory of Locke and Latham, it is recommended to choose goals within the 90th percentile of difficulty, based on the average prior performance of those that have performed the task. [5] [3] Goals can be long-term, intermediate, or short-term.
The goal is to enable the students to obtain a required grade in particular examinations, or to satisfy other entrance requirements such as language skill (e.g.: IELTS). Cram schools are sometimes criticized, along with the countries in which they are prevalent, for a focus on rote learning and a lack of training in critical thinking and analysis.
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An agent that is assigned an explicit "goal function" is considered more intelligent if it consistently takes actions that successfully maximize its programmed goal function. The goal can be simple: 1 if the IA wins a game of Go, 0 otherwise. Or the goal can be complex: Perform actions mathematically similar to ones that succeeded in the past.