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  2. Valve Corporation - Wikipedia

    en.wikipedia.org/wiki/Valve_Corporation

    Valve Corporation, also known as Valve Software, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington.It is the developer of the software distribution platform Steam and the game franchises Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead and Dota.

  3. Gabe Newell - Wikipedia

    en.wikipedia.org/wiki/Gabe_Newell

    Gabe Logan Newell (born November 3, 1962), also known by his nickname Gaben, is an American video game developer and businessman. He is the president and co-founder of the video game company Valve Corporation.

  4. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    Steam is a digital distribution service and storefront developed by Valve Corporation.It was launched as a software client in September 2003 to provide game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005.

  5. Mike Harrington - Wikipedia

    en.wikipedia.org/wiki/Mike_Harrington

    Harrington was a game programmer at Dynamix and a designer on the Windows NT operating system at Microsoft. [3] In 1996, Harrington founded Valve with Gabe Newell, another former Microsoft employee. [4] Harrington sold his Microsoft shares to fund his half of the startup. [5]

  6. Why Microsoft Should Buy Valve Software - AOL

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  7. Steam Spy - Wikipedia

    en.wikipedia.org/wiki/Steam_Spy

    Steam Spy is a website created by Sergey Galyonkin and launched in April 2015. The site uses an application programming interface (API) to the Steam software distribution service owned by Valve to estimate the number of sales of software titles offered on the service.

  8. Games as a service - Wikipedia

    en.wikipedia.org/wiki/Games_as_a_service

    While the games as a service model is aimed to extend revenues, the model also aimed to eliminate legal issues related to software licenses, specifically the concept of software ownership versus license. Case law for video games remains unclear whether retail and physical game products qualify as goods or services.

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