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Driver: San Francisco is a 2011 action-adventure driving video game developed by Ubisoft Reflections and published by Ubisoft.It is the fifth main installment in the Driver series, following Driver: Parallel Lines (2006), and its most recent main installment to date.
The game, inspired by movie car chases, sees players driving around four real-life cities – Miami, San Francisco, Los Angeles and New York – using a variety of vehicles, with the plot focusing on the work of an undercover police officer, John Tanner, who infiltrates a criminal outfit to investigate their operations, only to discover a plot ...
The game relies heavily on code in Lua and uses packets of local data using the Lua network system while the game is running. The game's engine calculates physics equations and problems in real-time during gameplay. [citation needed] Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods.
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The fourth game in the series, Driver: Parallel Lines, was released 14 March 2006 for PlayStation 2 and Xbox in the U.S., and 26 June 2007 for Windows and Wii in the U.S. Reflections intended Parallel Lines to "return the series to its roots" by focusing more on driving. The game differs greatly in other aspects from its predecessors, though ...
The same console version was also the 10th best-selling game of 2001 in the U.S., selling a total of 865,709 units. However, Grand Theft Auto III by Rockstar North, which is the closest competitor of the game, ultimately sold a total of 1.96 million units, edging out the game by approximately 1.1 million units. [f] [31] [32]
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Test Drive Unlimited 2 includes a variety of roads on the island of Oahu, which returns from the first game, and the island of Ibiza.The game features three main vehicle categories, with each vehicle also belonging to a subcategory depending on quality – A for modern asphalt cars (A7 to A1), B for off-road vehicles (B4 to B2), which is a new feature in Unlimited 2, and C for classic cars (C4 ...