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Verbal arithmetic, also known as alphametics, cryptarithmetic, cryptarithm or word addition, is a type of mathematical game consisting of a mathematical equation among unknown numbers, whose digits are represented by letters of the alphabet. The goal is to identify the value of each letter.
A distinction between an exercise and a mathematical problem was made by Alan H. Schoenfeld: [2] Students must master the relevant subject matter, and exercises are appropriate for that. But if rote exercises are the only kinds of problems that students see in their classes, we are doing the students a grave disservice. He advocated setting ...
Mathematical puzzles require mathematics to solve them. Logic puzzles are a common type of mathematical puzzle. Conway's Game of Life and fractals, as two examples, may also be considered mathematical puzzles even though the solver interacts with them only at the beginning by providing a set of initial conditions. After these conditions are set ...
The Sum and Product Puzzle, also known as the Impossible Puzzle because it seems to lack sufficient information for a solution, is a logic puzzle. It was first published in 1969 by Hans Freudenthal, [1] [2] and the name Impossible Puzzle was coined by Martin Gardner. [3] The puzzle is solvable, though not easily. There exist many similar puzzles.
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The first Trial Edition of the Teacher's Guide states: "Work on Pattern Blocks was begun by Edward Prenowitz in 1963. He developed most of the ideas for the blocks and their uses and arranged for the first classroom trials. Many ESS staff members tried the materials and suggested additional activities."