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  2. Newton–Pepys problem - Wikipedia

    en.wikipedia.org/wiki/Newton–Pepys_problem

    The Newton–Pepys problem is a probability problem concerning the probability of throwing sixes from a certain number of dice. [1] In 1693 Samuel Pepys and Isaac Newton corresponded over a problem posed to Pepys by a school teacher named John Smith. [2] The problem was: Which of the following three propositions has the greatest chance of success?

  3. Mia (game) - Wikipedia

    en.wikipedia.org/wiki/Mia_(game)

    As an example, consider the roll 55. There are two rolls ranked above this (21 and 66), and so the probability that any single subsequent roll would beat 55 is the sum of the probability of rolling 21, which is 2 ⁄ 36, or rolling 66, which is 1 ⁄ 36. Therefore the probability of beating 55 outright on a subsequent roll is 3 ⁄ 36 or 8.3%.

  4. Pig (dice game) - Wikipedia

    en.wikipedia.org/wiki/Pig_(dice_game)

    The game of Pig is played with a single six-sided die. Pig is a simple die game first described in print by John Scarne in 1945. [1] Players take turns to roll a single die as many times as they wish, adding all roll results to a running total, but losing their gained score for the turn if they roll a .

  5. Gambler's fallacy - Wikipedia

    en.wikipedia.org/wiki/Gambler's_fallacy

    For a fair 16-sided die, the probability of each outcome occurring is ⁠ 1 / 16 ⁠ (6.25%). If a win is defined as rolling a 1, the probability of a 1 occurring at least once in 16 rolls is: [] = % The probability of a loss on the first roll is ⁠ 15 / 16 ⁠ (93.75%). According to the fallacy, the player should have a higher chance of ...

  6. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    For instance, 4d6−L means a roll of 4 six-sided dice, dropping the lowest result. This application skews the probability curve towards the higher numbers, as a result a roll of 3 can only occur when all four dice come up 1 (probability ⁠ 1 / 1,296 ⁠), while a roll of 18 results if any three dice are 6 (probability ⁠ 21 / 1,296 ...

  7. Craps - Wikipedia

    en.wikipedia.org/wiki/Craps

    The probability of dice combinations determine the odds of the payout. There are a total of 36 (6 × 6) possible combinations when rolling two dice. The following chart shows the dice combinations needed to roll each number. The two and twelve are the hardest to roll since only one combination of dice is possible.

  8. Petals Around the Rose - Wikipedia

    en.wikipedia.org/wiki/Petals_Around_the_Rose

    The answer to this roll is six. Petals Around the Rose is a mathematically challenging puzzle in which the object is to work out the formula by which a number is derived from the roll of a set of five or six dice. It is often used as an exercise in inductive reasoning. [1]

  9. Dice pool - Wikipedia

    en.wikipedia.org/wiki/Dice_pool

    In many RPG systems, non-trivial actions often require dice rolls. Some RPGs roll a fixed number of dice, add a number to the die roll based on the character's attributes and skills, and compare the resulting number with a difficulty rating. In other systems, the character's attributes and skills determine the number of dice to be rolled.