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  2. JumpStart Adventures 4th Grade: Haunted Island - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_4th...

    JumpStart Adventures 4th Grade: Haunted Island is a personal computer game in Knowledge Adventure's JumpStart series of educational software intended to teach a fourth grade curriculum. The game was released on December 2, 1996. On November 24, 1997 and on August 26, 1998, revised versions of the game were published. Although little was changed ...

  3. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.

  4. Cool Math Games - Wikipedia

    en.wikipedia.org/wiki/Cool_Math_Games

    Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun & games.".

  5. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).

  6. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  7. Racetrack (game) - Wikipedia

    en.wikipedia.org/wiki/Racetrack_(game)

    The rules for the game, and a sample track game was published by Martin Gardner in January 1973 in his "Mathematical Games" column in Scientific American; [1] and it was again described in Car and Driver magazine, in August 1973, page 65. Today, the game is used by math and physics teachers around the world when teaching vectors and kinematics ...

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