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  2. Crusader Kings III - Wikipedia

    en.wikipedia.org/wiki/Crusader_Kings_III

    Crusader Kings III is a grand strategy role-playing video game set ... 1066 or 1178 start date. ... and had the highest launch month sales for any Paradox ...

  3. List of best-selling PC games - Wikipedia

    en.wikipedia.org/wiki/List_of_best-selling_PC_games

    Crusader Kings III: 2 million [78] Crusader Kings: September 1, 2020: Grand strategy: Paradox Development Studio: Paradox Interactive: The Witcher: 2 million [79] The Witcher: October 26, 2007: Action role-playing: CD Projekt Red: Atari: The Witcher 2: Assassins of Kings: 2 million [80] May 17, 2011: Action role-playing: CD Projekt Red: CD ...

  4. List of Paradox Interactive games - Wikipedia

    en.wikipedia.org/wiki/List_of_Paradox...

    Name Year Developer Platforms Age of Wonders: Planetfall: 2019: Triumph Studios: Windows, Linux, PlayStation 4, Xbox One: Age of Wonders 4: 2023: Triumph Studios: Windows 10, PlayStation 5, Xbox Series X/S

  5. Crusader Kings (video game) - Wikipedia

    en.wikipedia.org/wiki/Crusader_Kings_(video_game)

    Crusader Kings is a grand strategy game developed by Paradox Development Studio and published by Paradox Interactive in April 2004. An expansion called Deus Vult was released in October 2007. A sequel using the newer Clausewitz Engine , Crusader Kings II , was released in February 2012, and another sequel, Crusader Kings III , was released on ...

  6. Paradox Development Studio - Wikipedia

    en.wikipedia.org/wiki/Paradox_Development_Studio

    In 2007, the studio debuted a new game engine, called Clausewitz Engine in Europa Universalis III. [10] Named after the Prussian general Carl von Clausewitz , the new engine is written in the C++ programming language and provides a 3D view of part or the totality of the world map, depending on the played game.

  7. 2020 in video games - Wikipedia

    en.wikipedia.org/wiki/2020_in_video_games

    Virtual and augmented reality had about $6.7 billion, while video gaming content such as online streamers generated an additional $9.3 billion. [ 11 ] [ 12 ] Newzoo estimated the global market for video games in 2020 was $177.8 billion , a 23.1% increase from 2019, buoyed by the COVID-19 pandemic.