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  2. Tessellation - Wikipedia

    en.wikipedia.org/wiki/Tessellation

    A normal tiling is a tessellation for which every tile is topologically equivalent to a disk, the intersection of any two tiles is a connected set or the empty set, and all tiles are uniformly bounded. This means that a single circumscribing radius and a single inscribing radius can be used for all the tiles in the whole tiling; the condition ...

  3. Cairo pentagonal tiling - Wikipedia

    en.wikipedia.org/wiki/Cairo_pentagonal_tiling

    The number of tiles that are steps away from any given tile, for =,,, …, is given by the coordination sequence,,,,, … in which, after the first three terms, each term differs by 16 from the term three steps back in the sequence. One can also define analogous coordination sequences for the vertices of the tiling instead of for its tiles, but ...

  4. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    A tile on the grid will contain more than one isometric tile, and depending on where it is clicked it should map to different coordinates. The key in this method is that the virtual coordinates are floating point numbers rather than integers. A virtual-x and y value can be (3.5, 3.5) which means the center of the third tile.

  5. Tile art - Wikipedia

    en.wikipedia.org/wiki/Tile_art

    Modern tile art serves many purposes. The general definition of tile art includes many mediums and many different designs achieved by various techniques and media. For example, tile art may be used to decorate one's home, but must also be practical as a wall or flooring element, as the tiles in an interior design could be replaced by tile art. [6]

  6. Penrose tiling - Wikipedia

    en.wikipedia.org/wiki/Penrose_tiling

    The matching rules force a particular substitution: the two A L tiles in a φ A L tile must form a kite, and thus a kite decomposes into two kites and a two half-darts, and a dart decomposes into a kite and two half-darts. [45] [46] Enlarged φ B-tiles decompose into B-tiles in a similar way (via φ A-tiles).

  7. Wang tile - Wikipedia

    en.wikipedia.org/wiki/Wang_tile

    Wang tiles (or Wang dominoes), first proposed by mathematician, logician, and philosopher Hao Wang in 1961, is a class of formal systems. They are modeled visually by square tiles with a color on each side. A set of such tiles is selected, and copies of the tiles are arranged side by side with matching colors, without rotating or reflecting them.