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  2. Pattern recognition - Wikipedia

    en.wikipedia.org/wiki/Pattern_recognition

    In machine learning, pattern recognition is the assignment of a label to a given input value. In statistics, discriminant analysis was introduced for this same purpose in 1936. An example of pattern recognition is classification , which attempts to assign each input value to one of a given set of classes (for example, determine whether a given ...

  3. Christopher Bishop - Wikipedia

    en.wikipedia.org/wiki/Christopher_Bishop

    Bishop is the author of two highly cited and widely adopted machine learning text books: Neural Networks for Pattern Recognition [12] and Pattern Recognition and Machine Learning. [13] His latest book, Deep Learning, Foundations and Concepts, was published in 2023 by Springer. [14]

  4. Keinosuke Fukunaga - Wikipedia

    en.wikipedia.org/wiki/Keinosuke_Fukunaga

    Keinosuke Fukunaga is a Japanese American scientist and educator known for his contributions to statistical pattern recognition. Fukunaga published some of the earliest monographs in the field of machine learning. He is the author of the book Introduction to Statistical Pattern Recognition, first published in 1972 by Academic Press. [1]

  5. Machine learning - Wikipedia

    en.wikipedia.org/wiki/Machine_learning

    A representative book on research into machine learning during the 1960s was Nilsson's book on Learning Machines, dealing mostly with machine learning for pattern classification. [15] Interest related to pattern recognition continued into the 1970s, as described by Duda and Hart in 1973. [16]

  6. Leonard Uhr - Wikipedia

    en.wikipedia.org/wiki/Leonard_Uhr

    Leonard Uhr (1927 – October 5, 2000) was an American computer scientist and a pioneer in computer vision, pattern recognition, machine learning and cognitive science.He was an expert in many aspects of human neurophysiology and perception, and a central theme of his research was to design artificial intelligence systems based on his understanding of how the human brain works.

  7. Tsetlin machine - Wikipedia

    en.wikipedia.org/wiki/Tsetlin_machine

    A Tsetlin machine is a form of learning automaton collective for learning patterns using propositional logic. Ole-Christoffer Granmo created [ 1 ] and gave the method its name after Michael Lvovitch Tsetlin , who invented the Tsetlin automaton [ 2 ] and worked on Tsetlin automata collectives and games. [ 3 ]

  8. Kernel method - Wikipedia

    en.wikipedia.org/wiki/Kernel_method

    Empirically, for machine learning heuristics, choices of a function that do not satisfy Mercer's condition may still perform reasonably if at least approximates the intuitive idea of similarity. [6] Regardless of whether k {\displaystyle k} is a Mercer kernel, k {\displaystyle k} may still be referred to as a "kernel".

  9. Robert Haralick - Wikipedia

    en.wikipedia.org/wiki/Robert_Haralick

    He has served on the editorial board of "IEEE Transactions on Pattern Analysis and Machine Intelligence" and has been the computer vision area editor for Communications of the ACM and as an associate editor for Computer Vision, Graphics, and Image Processing, The IEEE Transactions on Image Processing and Pattern Recognition.