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This is an accepted version of this page This is the latest accepted revision, reviewed on 6 January 2025. Video game series Tetris Tetris -like games have been created on a large variety of platforms, including TI-83 series graphical calculators. Genre(s) Puzzle Developer(s) "Various" with supervisor for The Tetris Company Publisher(s) Various Creator(s) Alexey Pajitnov Platform(s) Various ...
The Chinese/Russian Brick Game, popular in the early 1990s, includes games using a 10 × 20 block grid as a crude, low resolution dot matrix screen. Such devices often have many variations of Tetris and sometimes even other kinds of games like racing , Breakout or even shoot 'em up , such as those resembling Galaga or Battle City , where one ...
Tetris Jr. is a prototype in the Multi Screen series that was never released to the public. There is only one known copy in existencthan it is the rarest of all Game & Watches. Like regular Tetris, the object of the Tetris Jr. is to score as many points as possible by forming complete rows from falling blocks of various shapes. However, instead ...
The games in this subgenre of puzzle video games are often called Tetris-like, as that game was one of the first of its kind. Objects fall from the top of the screen, which the player must maneuver into position. Fallen objects stack on top each other, ending the game when the playing field becomes too high.
Tetris is a 1988 video game published by Spectrum HoloByte in the United States and Mirrorsoft in the United Kingdom. It was the first commercial release of Tetris , a puzzle game developed in the Soviet Union in the mid-1980s, and was released on multiple home personal computer systems.
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Spectrum HoloByte, Inc. was an American video game developer and publisher. The company, founded in 1983, was known for its simulation games, notably the Falcon series of combat flight simulators, and for publishing the first version of Tetris outside the Soviet Union (in 1988 for MS-DOS).
Tetris Classic is a puzzle video game in which pieces consisting of four squares in seven shapes descend into an empty pit. [1] [2] As the pieces fall, the player can move the pieces laterally and rotate them until they land either on the bottom of the pit or on another piece.