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  2. Relative luminance - Wikipedia

    en.wikipedia.org/wiki/Relative_luminance

    Relative luminance follows the photometric definition of luminance including spectral weighting for human vision, but while luminance is a measure of light in units such as /, relative luminance values are normalized as 0.0 to 1.0 (or 1 to 100), with 1.0 (or 100) being a theoretical perfect reflector of 100% reference white. [1]

  3. Luma (video) - Wikipedia

    en.wikipedia.org/wiki/Luma_(video)

    RGB values of example colors with the same relative luminance as the lightest primary color (green) using BT. 709 primaries for ' (gamma correction) = 2.2 Luma is the weighted sum of gamma-compressed R′G′B′ components of a color video—the prime symbols ′ denote gamma compression .

  4. CIE 1931 color space - Wikipedia

    en.wikipedia.org/wiki/CIE_1931_color_space

    A comparison between a typical normalized M cone's spectral sensitivity and the CIE 1931 luminosity function for a standard observer in photopic vision. In the CIE 1931 model, Y is the luminance, Z is quasi-equal to blue (of CIE RGB), and X is a mix of the three CIE RGB curves chosen to be nonnegative (see § Definition of the CIE XYZ color space).

  5. HCL color space - Wikipedia

    en.wikipedia.org/wiki/HCL_color_space

    "HCL" designed in 2005 by Sarifuddin and Missaou, which is a transformation of whatever type of RGB color space is in use. [5] HCT with tone as a synonym for luminance is then used within Material Design for its color system, using value ranges of 0–360°, 0–120+ and 0–100%, respectively. [6]

  6. Gamma correction - Wikipedia

    en.wikipedia.org/wiki/Gamma_correction

    "Luminance" can mean several things even within the context of video and imaging: luminance is the photometric brightness of an object (in units of cd/m 2), taking into account the wavelength-dependent sensitivity of the human eye (the photopic curve); relative luminance is the luminance relative to a white level, used in a color-space encoding;

  7. RGB color model - Wikipedia

    en.wikipedia.org/wiki/RGB_color_model

    The RGB color model is an additive color model [1] in which the red, green, and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three additive primary colors , red, green, and blue.

  8. CIECAM02 - Wikipedia

    en.wikipedia.org/wiki/CIECAM02

    S R = L sw / L dw: ratio of the absolute luminance of the reference white (white point) measured in the surround field to the display area. The 0.2 coefficient derives from the "gray world" assumption (~18%–20% reflectivity). It tests whether the surround luminance is darker or brighter than medium gray. F: factor determining degree of adaptation

  9. YCbCr - Wikipedia

    en.wikipedia.org/wiki/YCbCr

    YCbCr is sometimes abbreviated to YCC.Typically the terms Y′CbCr, YCbCr, YPbPr and YUV are used interchangeably, leading to some confusion. The main difference is that YPbPr is used with analog images and YCbCr with digital images, leading to different scaling values for U max and V max (in YCbCr both are ) when converting to/from YUV.