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One square metre of the Earth receives about 1.4 kilojoules of solar radiation every second in full daylight. [20] A human in a sprint has approximately 3 kJ of kinetic energy, [21] while a cheetah in a 122 km/h (76 mph) sprint has approximately 20 kJ. [22] One watt-hour, of electricity or any other form of energy, is 3.6 kJ. megajoule
The complete conversion of 1 kg of matter into pure energy would yield the theoretical maximum (E = mc 2) of 89.8 petajoules, which is equivalent to 21.5 megatons of TNT. No such method of total conversion as combining 500 grams of matter with 500 grams of antimatter has yet been achieved.
If set to yes, the value is preceded by the symbol of the constant, followed by ≈ or = depending on whether round is set. round If omitted, the value is shown along with its standard uncertainty. If set to an integer n, the value is rounded to the first n digits after the decimal point. unit
An electronvolt is the amount of energy gained or lost by a single electron when it moves through an electric potential difference of one volt.Hence, it has a value of one volt, which is 1 J/C, multiplied by the elementary charge e = 1.602 176 634 × 10 −19 C. [2]
In electrical engineering, power conversion is the process of converting electric energy from one form to another. A power converter is an electrical device for converting electrical energy between alternating current (AC) and direct current (DC).
Charge quantization is the principle that the charge of any object is an integer multiple of the elementary charge. Thus, an object's charge can be exactly 0 e, or exactly 1 e, −1 e, 2 e, etc., but not 1 / 2 e, or −3.8 e, etc. (There may be exceptions to this statement, depending on how "object" is defined; see below.)
1 kJ/mol, converted to energy per molecule [9] 2.1×10 −21 J Thermal energy in each degree of freedom of a molecule at 25 °C (kT/2) (0.01 eV) [10] 2.856×10 −21 J By Landauer's principle, the minimum amount of energy required at 25 °C to change one bit of information 3–7×10 −21 J
The yield-to-mass ratio is the amount of weapon yield compared to the mass of the weapon. The highest achieved values are somewhat lower, and the value tends to be lower for smaller, lighter weapons, of the sort that are emphasized in today's arsenals, designed for efficient MIRV use or delivery by cruise missile systems.