Search results
Results From The WOW.Com Content Network
Point Q is the reflection of point P through the line AB. In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure.
For example, within transformation geometry, the properties of an isosceles triangle are deduced from the fact that it is mapped to itself by a reflection about a certain line. This contrasts with the classical proofs by the criteria for congruence of triangles .
In geometry, a glide reflection or transflection is a geometric transformation that consists of a reflection across a hyperplane and a translation ("glide") in a direction parallel to that hyperplane, combined into a single transformation.
Let X be an affine space over a field k, and V be its associated vector space. An affine transformation is a bijection f from X onto itself that is an affine map; this means that a linear map g from V to V is well defined by the equation () = (); here, as usual, the subtraction of two points denotes the free vector from the second point to the first one, and "well-defined" means that ...
D 1 is the 2-element group containing the identity operation and a single reflection, which occurs when the figure has only a single axis of bilateral symmetry, for example the letter "A". D 2, which is isomorphic to the Klein four-group, is the symmetry group of a non-equilateral rectangle. This figure has four symmetry operations: the ...
These equations can be proved through straightforward matrix multiplication and application of trigonometric identities, specifically the sum and difference identities.. The set of all reflections in lines through the origin and rotations about the origin, together with the operation of composition of reflections and rotations, forms a group.
In mathematics, reflection through the origin refers to the point reflection of Euclidean space R n across the origin of the Cartesian coordinate system. Reflection through the origin is an orthogonal transformation corresponding to scalar multiplication by − 1 {\displaystyle -1} , and can also be written as − I {\displaystyle -I} , where I ...
Transformations with reflection are represented by matrices with a determinant of −1. This allows the concept of rotation and reflection to be generalized to higher dimensions. In finite-dimensional spaces, the matrix representation (with respect to an orthonormal basis) of an orthogonal transformation is an orthogonal matrix.