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  2. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    In C and C++, keywords and standard library identifiers are mostly lowercase. In the C standard library, abbreviated names are the most common (e.g. isalnum for a function testing whether a character is alphanumeric), while the C++ standard library often uses an underscore as a word separator (e.g. out_of_range).

  3. C data types - Wikipedia

    en.wikipedia.org/wiki/C_data_types

    The memory layout of a structure is a language implementation issue for each platform, with a few restrictions. The memory address of the first member must be the same as the address of structure itself. Structures may be initialized or assigned to using compound literals. A function may directly return a structure, although this is often not ...

  4. Snake case - Wikipedia

    en.wikipedia.org/wiki/Snake_case

    Snake case (sometimes stylized autologically as snake_case) is the naming convention in which each space is replaced with an underscore (_) character, and words are written in lowercase. It is a commonly used naming convention in computing, for example for variable and subroutine names, and for filenames.

  5. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    Some languages have character types that are too small to represent all Unicode characters. These are more properly categorized as integer types that have been given a misleading name. For example C includes a char type, but it is defined to be the smallest addressable unit of memory, which several standards (such as POSIX) require to be 8 bits.

  6. printf - Wikipedia

    en.wikipedia.org/wiki/Printf

    x uses lower-case letters and X uses upper-case. o: unsigned int in octal. s: null-terminated string. c: char . p: void* (pointer to void) in an implementation-defined format. a, A: double in hexadecimal notation, starting with 0x or 0X. a uses lower-case letters, A uses upper-case letters.

  7. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  8. Character (computing) - Wikipedia

    en.wikipedia.org/wiki/Character_(computing)

    A string of seven characters. In computing and telecommunications, a character is the internal representation of a character (symbol) used within a computer or system. Examples of characters include letters, numerical digits, punctuation marks (such as "." or "-"), and whitespace.

  9. Symbol table - Wikipedia

    en.wikipedia.org/wiki/Symbol_table

    For example, symbol table entries representing initialized data are denoted by the character "d" and symbol table entries for functions have the symbol type "t" (because executable code is located in the text section of an object file). Additionally, the capitalization of the symbol type indicates the type of linkage: lower-case letters ...