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TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [2] It is written in C++ and is licensed under the GNU GPL.
"You Wouldn't Steal a Car" as shown in the original campaign "You Wouldn't Steal a Car" is the first sentence and commonly used name of a public service announcement that debuted on July 12, 2004 in cinemas, [1] and July 27 on home media, which was part of the anti-copyright infringement campaign "Piracy. It's a crime.
[73] [74] [75] An entry in the Pet Simulator series, Pet Simulator X sparked controversy among the Roblox community when the developers, Big Games, integrated non-fungible tokens into the game, the first ever instance of such on the platform. [‡ 9] [76] The game has been played over 5 billion times as of January 2023. [77]
Racing simulations: Organized racing simulators attempt to "reproduce the experience of driving a racing car or motorcycle in an existing racing class: Indycar, NASCAR, Formula 1, and so on." [4] These games draw on real-life to design their gameplay, such as by treating fuel as a resource, or wearing out the car's brakes and tires. [1]
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Choose a hard car to steal and be happy for the rest of your life. Well, I can't actually guarantee that you'll be happy for the rest of your life with a hard-to-steal car, but I can assure you ...
Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.
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