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  2. GPU switching - Wikipedia

    en.wikipedia.org/wiki/GPU_switching

    The discrete graphics card is usually installed onto the graphics card slot such as PCI-Express and the integrated graphics is integrated onto the CPU itself or occasionally onto the Northbridge. [ citation needed ] The Northbridge is the most responsible for switching between GPUs.

  3. Nvidia Optimus - Wikipedia

    en.wikipedia.org/wiki/Nvidia_Optimus

    Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.

  4. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Mesa; Metal developed by Apple.

  5. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    HD Graphics P4600: Workstation: Xeon E3-1225 v3 Xeon E3-1226 v3 Xeon E3-1245 v3 Xeon E3-1246 v3: 350–1200 Xeon E3-1275 v3 Xeon E3-1276 v3: 350–1250 HD Graphics P4700: Workstation: Xeon E3-1285L v3 Xeon E3-1286L v3: 350–1250 Xeon E3-1285 v3 Xeon E3-1286 v3: 350–1300 HD Graphics 5000: ULT Mobile: Core i5-4250U: 0422 0426 042A 042B 042E ...

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  7. Direct Rendering Manager - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering_Manager

    The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.

  8. Direct Rendering Infrastructure - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering...

    For 2D rendering, the DDX driver must also take into account the DRI clients using the same graphics device. the access to the video card or graphics adapter is regulated by a kernel component called the Direct Rendering Manager (DRM). [10] Both the X Server's DDX driver and each X client's DRI driver must use DRM to access the graphics hardware.

  9. Remote Imaging Protocol - Wikipedia

    en.wikipedia.org/wiki/Remote_imaging_protocol

    Graphics output is described in a series of text instructions, which have been heavily optimized in RIPscrip to be as short as possible in order to save transmission time.: [3] A RIPscrip aware terminal watches for lines beginning with a special RIPscrip escape character and interprets the following instructions, passing along non-escaped lines ...