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Open Watcom Assembler or WASM is an x86 assembler produced by Watcom, based on the Watcom Assembler found in Watcom C/C++ compiler and Watcom FORTRAN 77. [ 1 ] [ 2 ] [ 3 ] Further development is being done on the 32- and 64-bit JWASM project, [ 4 ] which more closely matches the syntax of Microsoft's assembler .
The table below shows an example of a factorial function written in C and its corresponding WebAssembly code after compilation, shown both in .wat text format (a human-readable textual representation of WebAssembly) and in .wasm binary format (the raw bytecode, expressed below in hexadecimal), that is executed by a Web browser or run-time ...
learn.microsoft.com /en-us /windows /win32 /com /the-component-object-model Component Object Model ( COM ) is a binary-interface technology for software components from Microsoft that enables using objects in a language-neutral way between different programming languages , programming contexts, processes and machines .
Assembly modeling is a technology and method used by computer-aided design and product visualization computer software systems to handle multiple files that represent components within a product. [1] The components within an assembly are represented as solid or surface models.
Data orientation is the representation of tabular data in a linear memory model such as in-disk or in-memory. The two most common representations are column-oriented (columnar format) and row-oriented (row format). [1] [2] The choice of data orientation is a trade-off and an architectural decision in databases, query engines, and numerical ...
The Component Model sub project deals with the definition of the Fractal component model specification. The main characteristics of this model are recursivity (components can be nested in composite components - hence the "Fractal" name) and reflexivity (components have full introspection and intercession capabilities).
A simple Entity–Component–System layout. Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components.
The C4 model relies at this level on existing notations such as Unified Modelling Language (UML), Entity Relation Diagrams (ERD) or diagrams generated by Integrated Development Environments (IDE). For level 1 to 3, the C4 model uses 5 basic diagramming elements: persons, software systems, containers, components and relationships.