Search results
Results From The WOW.Com Content Network
In object-oriented (OO) and functional programming, an immutable object (unchangeable [1] object) is an object whose state cannot be modified after it is created. [2] This is in contrast to a mutable object (changeable object), which can be modified after it is created. [3]
Marshalling is similar to or synonymous with serialization, although technically serialization is one step in the process of marshalling an object.. Marshalling is describing the overall intent or process to transfer some live object from a client to a server (with client and server taken as abstract, mirrored concepts mapping to any matching ends of an arbitrary communication link ie.
While JSON provides a syntactic framework for data interchange, unambiguous data interchange also requires agreement between producer and consumer on the semantics of specific use of the JSON syntax. [25] One example of where such an agreement is necessary is the serialization of data types that are not part of the JSON standard, for example ...
It is a family of declarative "ultra high-level" languages. It features abstract types, generic modules, subsorts (subtypes with multiple inheritance), pattern-matching modulo equations, E-strategies (user control over laziness), module expressions (for combining modules), theories and views (for describing module interfaces) for the massively parallel RRM (rewrite rule machine).
For example, OS/360 and successors call the first format a load module and the second an object module. In this case the files have entirely different formats. [ 2 ] DOS and Windows also have different file formats for executable files and object files, such as Portable Executable for executables and COFF for object files in 32-bit and 64-bit ...
The OBJ file format is a simple data-format that represents 3D geometry alone – namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making ...
glTF – the JSON-based standard developed by Khronos Group; HEC – Hector Game Engine – Flatspace model format; IO – Bricklink Stud.io 2.0 Model File; IOB – Imagine (3D modeling software) JAS – Cheetah 3D file; JMESH – Universal mesh data exchange file based on JMesh specification (.jmsh for text/JSON based, .bmsh for binary/UBJSON ...
In computing, object code or object module is the product of an assembler or compiler. [1]In a general sense, object code is a sequence of statements or instructions in a computer language, [2] usually a machine code language (i.e., binary) or an intermediate language such as register transfer language (RTL).