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  2. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  3. Concurrent computing - Wikipedia

    en.wikipedia.org/wiki/Concurrent_computing

    This is a property of a system—whether a program, computer, or a network—where there is a separate execution point or "thread of control" for each process. A concurrent system is one where a computation can advance without waiting for all other computations to complete. [1] Concurrent computing is a form of modular programming.

  4. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.

  5. Instruction cycle - Wikipedia

    en.wikipedia.org/wiki/Instruction_cycle

    In simpler CPUs, the instruction cycle is executed sequentially, each instruction being processed before the next one is started. In most modern CPUs, the instruction cycles are instead executed concurrently, and often in parallel, through an instruction pipeline: the next instruction starts being processed before the previous instruction has finished, which is possible because the cycle is ...

  6. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    A software development methodology is a framework that is used to structure, plan, and control the life cycle of a software product. Common methodologies include waterfall, prototyping, iterative and incremental development, spiral development, agile software development, rapid application development, and extreme programming.

  7. Execution (computing) - Wikipedia

    en.wikipedia.org/wiki/Execution_(computing)

    Execution in computer and software engineering is the process by which a computer or virtual machine interprets and acts on the instructions of a computer program.Each instruction of a program is a description of a particular action which must be carried out, in order for a specific problem to be solved.

  8. Lockstep (computing) - Wikipedia

    en.wikipedia.org/wiki/Lockstep_(computing)

    Where the computing systems are duplicated, but both actively process each step, it is difficult to arbitrate between them if their outputs differ at the end of a step. For this reason, it is common practice to run DMR systems as "master/slave" configurations with the slave as a "hot-standby" to the master, rather than in lockstep.

  9. Programming language implementation - Wikipedia

    en.wikipedia.org/wiki/Programming_language...

    In computer programming, a programming language implementation is a system for executing computer programs. There are two general approaches to programming language implementation: [ 1 ] Interpretation : The program is read as input by an interpreter, which performs the actions written in the program.