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Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games.
Linux, macOS, Microsoft Windows: Modeling Proprietary: Alibre Design: 2022-08-03 v 25 Alibre, LLC: Microsoft Windows: Computer Aided Design Proprietary: AutoCAD: 2022-03-28 v 2023 Autodesk: macOS, Microsoft Windows: 2D Computer Aided Design, 3D Modeling, Basic Rendering, Rudimentary Animation (of Camera, not objects) Proprietary: Blender: 2024 ...
This category name is misleading, incomplete, and can lead to confusion when updating categorization on existing, or categorizing new, articles based on the software "type" which is typically "3D computer graphics," as well as when using this page as a starting point. See Category:3D computer graphics software for Linux
The Blender Game Engine was a free and open-source 3D production suite used for making real-time interactive content. It was previously embedded within Blender , but support for it was dropped in 2019, with the release of Blender 2.8.
Linux Foundation (LF) – founded 2000 with headquarters in San Francisco, CA, USA; supports development of the Linux kernel, and over 60 other projects, only some of which are connected to Linux, and advocacy, training, and standards. Cloud Native Computing Foundation (CNCF) – founded 2015, to promote containers.
It is based on the universe and characters of the free film produced earlier in 2008 by the Blender Institute, Big Buck Bunny. [3] Like the Blender Institute's previous open film projects, the game is made using free software. Yo Frankie! runs on any platform that runs Blender and Crystal Space, including Linux, macOS and Microsoft Windows.
In January 1998, a free version of Blender was released on the internet, followed by versions for Linux and FreeBSD in April. [4] Shortly after that, NeoGeo was taken over by another company in parts. This was when Ton Roosendaal and Frank van Beek decided to found a company called Not a Number (NaN) to further market and develop Blender. [3]
The software is written in Python and works on all the platforms supported by Blender: Windows, macOS and Linux. All the characters use the same standard skeleton, so the poses and animation can be easily moved from a character to another. Most of the data distributed in the package is stored using the standard json syntax.