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Basic Math is an educational video game for the Atari Video Computer System (Atari VCS). [ a ] The game was developed at Atari, Inc. by Gary Palmer. The game involves a series of ten arithmetic problems involving addition , subtraction , multiplication , or division .
A man playing a version of the wire loop game. A wire loop game, or buzz wire, is a game which involves guiding a metal loop (a 'probe') along a serpentine length of wire without touching the loop to the wire. [1] The loop and wire are connected to a power source in such a way that, if they touch, they form a closed electric circuit.
series and parallel circuits Electrical circuits where current passes through multiple elements either one after the other, or side by side, like the rungs of a ladder, or both. shaded-pole motor An alternating current single-phase motor that produces a rotating magnetic field by a turn of wire around part of a field pole. shaft voltage
Mathematical Methods in Electronics Engineering involves applying mathematical principles to analyze, design, and optimize electronic circuits and systems. Key areas include: [1] [2] Linear Algebra: Used to solve systems of linear equations that arise in circuit analysis. Applications include network theory and the analysis of electrical ...
Ohm's law, in the form above, is an extremely useful equation in the field of electrical/electronic engineering because it describes how voltage, current and resistance are interrelated on a "macroscopic" level, that is, commonly, as circuit elements in an electrical circuit. Physicists who study the electrical properties of matter at the ...
Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. [2] It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded as Math Blaster ...
Reciprocity in electrical networks is a property of a circuit that relates voltages and currents at two points. The reciprocity theorem states that the current at one point in a circuit due to a voltage at a second point is the same as the current at the second point due to the same voltage at the first.
A circuit has two complexity measures associated with it: size and depth. The size of a circuit is the number of gates in it, and the depth of a circuit is the length of the longest directed path in it. For example, the circuit in the figure has size six and depth two. An arithmetic circuit computes a polynomial in the following natural way.