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  2. Basic Math (video game) - Wikipedia

    en.wikipedia.org/wiki/Basic_Math_(video_game)

    Basic Math is an educational video game for the Atari Video Computer System (Atari VCS). [ a ] The game was developed at Atari, Inc. by Gary Palmer. The game involves a series of ten arithmetic problems involving addition , subtraction , multiplication , or division .

  3. Wire loop game - Wikipedia

    en.wikipedia.org/wiki/Wire_loop_game

    A man playing a version of the wire loop game. A wire loop game, or buzz wire, is a game which involves guiding a metal loop (a 'probe') along a serpentine length of wire without touching the loop to the wire. [1] The loop and wire are connected to a power source in such a way that, if they touch, they form a closed electric circuit.

  4. Glossary of electrical and electronics engineering - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_electrical_and...

    series and parallel circuits Electrical circuits where current passes through multiple elements either one after the other, or side by side, like the rungs of a ladder, or both. shaded-pole motor An alternating current single-phase motor that produces a rotating magnetic field by a turn of wire around part of a field pole. shaft voltage

  5. Mathematical methods in electronics - Wikipedia

    en.wikipedia.org/wiki/Mathematical_methods_in...

    Mathematical Methods in Electronics Engineering involves applying mathematical principles to analyze, design, and optimize electronic circuits and systems. Key areas include: [1] [2] Linear Algebra: Used to solve systems of linear equations that arise in circuit analysis. Applications include network theory and the analysis of electrical ...

  6. Ohm's law - Wikipedia

    en.wikipedia.org/wiki/Ohm's_law

    Ohm's law, in the form above, is an extremely useful equation in the field of electrical/electronic engineering because it describes how voltage, current and resistance are interrelated on a "macroscopic" level, that is, commonly, as circuit elements in an electrical circuit. Physicists who study the electrical properties of matter at the ...

  7. Math Blaster! - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster!

    Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. [2] It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded as Math Blaster ...

  8. Reciprocity (electrical networks) - Wikipedia

    en.wikipedia.org/wiki/Reciprocity_(electrical...

    Reciprocity in electrical networks is a property of a circuit that relates voltages and currents at two points. The reciprocity theorem states that the current at one point in a circuit due to a voltage at a second point is the same as the current at the second point due to the same voltage at the first.

  9. Arithmetic circuit complexity - Wikipedia

    en.wikipedia.org/wiki/Arithmetic_circuit_complexity

    A circuit has two complexity measures associated with it: size and depth. The size of a circuit is the number of gates in it, and the depth of a circuit is the length of the longest directed path in it. For example, the circuit in the figure has size six and depth two. An arithmetic circuit computes a polynomial in the following natural way.