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A man playing a version of the wire loop game. A wire loop game, or buzz wire, is a game which involves guiding a metal loop (a 'probe') along a serpentine length of wire without touching the loop to the wire. [1] The loop and wire are connected to a power source in such a way that, if they touch, they form a closed electric circuit.
Basic Math is an educational video game for the Atari Video Computer System (Atari VCS). [ a ] The game was developed at Atari, Inc. by Gary Palmer. The game involves a series of ten arithmetic problems involving addition , subtraction , multiplication , or division .
Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. [2] It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded as Math Blaster ...
Math Rescue is a 1992 educational platform game created by Karen Crowther of Redwood Games and published by Apogee Software. Its early pre-release title was "Number Rescue". [ 1 ] Released in October 1992 for the MS-DOS platform, it is a loose successor to the earlier game Word Rescue , whose game engine was used to power the new game with ...
Ohm's law, in the form above, is an extremely useful equation in the field of electrical/electronic engineering because it describes how voltage, current and resistance are interrelated on a "macroscopic" level, that is, commonly, as circuit elements in an electrical circuit.
Generalization of circuit theory based on scalar quantities to vectorial currents is a necessity for newly evolving circuits such as spin circuits. [clarification needed] Generalized circuit variables consist of four components: scalar current and vector spin current in x, y, and z directions. The voltages and currents each become vector ...
sample and hold A circuit that takes a sample of a changing analog value and holds onto it until the value can be processed by some other stage. sampling The process of taking a continually varying signal and turning it into a stream of numbers taken at regular intervals. sampling frequency The rate at which an analog value is sampled. satellite
Process variations occur when the design is fabricated and circuit simulators often do not take these variations into account. These variations can be small, but taken together, they can change the output of a chip significantly. Temperature variation can also be modeled to simulate the circuit's performance through temperature ranges. [8]