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  2. Six degrees of freedom - Wikipedia

    en.wikipedia.org/wiki/Six_degrees_of_freedom

    The Razer Hydra, a motion controller for PC, tracks position and rotation of two wired nunchucks, providing six degrees of freedom on each hand. The SpaceOrb 360 is a 6DOF computer input device released in 1996 originally manufactured and sold by the SpaceTec IMC company (first bought by Labtec , which itself was later bought by Logitech ).

  3. Video tracking - Wikipedia

    en.wikipedia.org/wiki/Video_tracking

    Examples of simple motion models are: When tracking planar objects, the motion model is a 2D transformation (affine transformation or homography) of an image of the object (e.g. the initial frame). When the target is a rigid 3D object, the motion model defines its aspect depending on its 3D position and orientation.

  4. Match moving - Wikipedia

    en.wikipedia.org/wiki/Match_moving

    Also referred to as motion tracking or camera solving, match moving is related to rotoscoping and photogrammetry. Match moving is sometimes confused with motion capture , which records the motion of objects, often human actors, rather than the camera.

  5. Tracking - Wikipedia

    en.wikipedia.org/wiki/Tracking

    Optical motion tracking, or motion capture, recording the precise movements of objects or people; Position tracking, monitoring the location of a mechanical system in real-time by counting pulses; see Incremental encoder § Position tracking; Positional tracking, an essential component of augmented reality; Video tracking, locating an object in ...

  6. Motion tracking - Wikipedia

    en.wikipedia.org/wiki/Motion_tracking

    Motion tracking may refer to: Motion capture , the process of recording the movement of objects or people Match moving , a cinematic technique that allows the insertion of computer graphics into live-action footage with correct position, scale, orientation, and motion relative to the objects in the shot

  7. Motion simulator - Wikipedia

    en.wikipedia.org/wiki/Motion_simulator

    A motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. [1] In a simulator, the movement is synchronised with a visual display of the outside world (OTW) scene.

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