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The 9th-century fictional storyteller Scheherazade of One Thousand and One Nights, who saved herself from execution by telling tales, is one example illustrating the value placed on storytelling in the past. Centuries before Scheherazade, the power of storytelling was reflected by Vyasa at the beginning of the Indian epic Mahabharata.
Storytelling is also used as a means by which to precipitate psychological and social change in the practice of transformative arts. [13] [14] [15] Some people also make a case for different narrative forms being classified as storytelling in the contemporary world. For example, digital storytelling, online and dice-and-paper-based role-playing ...
Name Definition Example Setting as a form of symbolism or allegory: The setting is both the time and geographic location within a narrative or within a work of fiction; sometimes, storytellers use the setting as a way to represent deeper ideas, reflect characters' emotions, or encourage the audience to make certain connections that add complexity to how the story may be interpreted.
The ascending three, where each event is of more significance than the preceding, for example, the hero must win first bronze, then silver, then gold objects. The contrasting three, where only the third has positive value, for example, The Three Little Pigs, two of whose houses are blown down by the Big Bad Wolf.
In Storytelling Rights: The uses of oral and written texts by urban adolescents, author Amy Shuman offers the following definition of storytelling rights: "the important and precarious relationship between narrative and event and, specifically, between the participants in an event and the reporters who claim the right to talk about what happened."
Storytelling falls under the umbrella of broader oral traditions and can take either the form of oral history or oral tradition. [9] The difference between the two is that oral history tells the stories that occurred in the teller's own life while oral traditions are passed down through generations and reflect histories beyond the living memory of the tribal members. [9]
Illustration of the hero's journey. In narratology and comparative mythology, the hero's quest or hero's journey, also known as the monomyth, is the common template of stories that involve a hero who goes on an adventure, is victorious in a decisive crisis, and comes home changed or transformed.
Power Factor has been cited as a rare example of a video game in which the entire concept is a video game within a video game: The player takes on the role of a character who is playing a "Virtual Reality Simulator", in which he in turn takes on the role of the hero Redd Ace. [23] The .hack franchise also gives the concept a central role. It ...