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In chess, a windmill (or seesaw) [1] [2] is a tactic in which a piece repeatedly gains material while simultaneously creating an inescapable series of alternating direct and discovered checks. Because the opponent must attend to check every move, they are unable to prevent their pieces from being captured; thus, windmills, while very rare, tend ...
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This glossary of chess explains commonly used terms in chess, in alphabetical order.Some of these terms have their own pages, like fork and pin.For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of ...
Turn-based tactics is a video game genre. Chris Crawford, [1] Julian Gollop, Strategic Simulations, and Blue Byte developed early turn-based tactical games, [2] which were often inspired by traditional tactical wargames played on tabletops. [3]
The Game Master 2; Salamander (also released by MagaCom as SN-906) 1988. Parodius; King's Valley II; Gofer no YabÅ Episode II (released as Nemesis 3: The Eve of Destruction in Europe) Konami Game Collection 1 (Knightmare, Antarctic Adventure, Yie-Ar Kung Fu, Yie-Ar Kung Fu 2, King's Valley)
In sports strategy, running out the clock (also known as running down the clock, stonewalling, killing the clock, chewing the clock, stalling, time-wasting (or timewasting) or eating clock [1]) is the practice of a winning team allowing the clock to expire through a series of preselected plays, either to preserve a lead or hasten the end of a one-sided contest.
Saw tooth: a team tactic of continually changing the direction of the ball as it advances down the field. Scoreboard pressure: to place pressure on an opposition team by scoring and opening up a significant lead. Often used in the pejorative, i.e., a team may dominate play but fail to put 'scoreboard pressure' on their opposition by failing to ...