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  2. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    Language designs that decouple inheritance from subtyping (interface inheritance) appeared as early as 1990; [21] a modern example of this is the Go programming language. Complex inheritance, or inheritance used within an insufficiently mature design, may lead to the yo-yo problem. When inheritance was used as a primary approach to structure ...

  3. Open–closed principle - Wikipedia

    en.wikipedia.org/wiki/Open–closed_principle

    The name open–closed principle has been used in two ways. Both ways use generalizations (for instance, inheritance or delegate functions) to resolve the apparent dilemma, but the goals, techniques, and results are different. The open–closed principle is one of the five SOLID principles of object-oriented design.

  4. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    The doctrine of composition over inheritance advocates implementing has-a relationships using composition instead of inheritance. For example, instead of inheriting from class Person, class Employee could give each Employee object an internal Person object, which it then has the opportunity to hide from external code even if class Person has ...

  5. Object-Oriented Software Construction - Wikipedia

    en.wikipedia.org/wiki/Object-Oriented_Software...

    The first edition of the book used the programming language Eiffel for the examples and served as a justification of the language design choices for Eiffel. The second edition also uses Eiffel as its notation, but in an effort to separate the notation from the concepts it does not name the language until the Epilogue, on page 1162, where Eiffel ...

  6. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]

  7. Prototype-based programming - Wikipedia

    en.wikipedia.org/wiki/Prototype-based_programming

    Prototype-based programming is a style of object-oriented programming in which behavior reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes. This model can also be known as prototypal , prototype-oriented, classless , or instance-based programming.

  8. Hard Times (novel) - Wikipedia

    en.wikipedia.org/wiki/Hard_Times_(novel)

    Hard Times: For These Times (commonly known as Hard Times) is the tenth novel by English author Charles Dickens, first published in 1854. The book surveys English society and satirises the social and economic conditions of the era. Hard Times is unusual in several ways.

  9. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class.