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  2. Variable-width encoding - Wikipedia

    en.wikipedia.org/wiki/Variable-width_encoding

    [1] [a] Most common variable-width encodings are multibyte encodings (aka MBCS – multi-byte character set), which use varying numbers of bytes to encode different characters. (Some authors, notably in Microsoft documentation, use the term multibyte character set, which is a misnomer , because representation size is an attribute of the ...

  3. Alternate character - Wikipedia

    en.wikipedia.org/wiki/Alternate_character

    The term multi is a similar idea in that it is heard in a wider variety of genres, such as strategy games where players control something other than a character. Multi denotes the use of an alternate account to the advantage of the primary character, which many games consider cheating.

  4. Universal Coded Character Set - Wikipedia

    en.wikipedia.org/wiki/Universal_Coded_Character_Set

    The Universal Coded Character Set (UCS, Unicode) is a standard set of characters defined by the international standard ISO/IEC 10646, Information technology — Universal Coded Character Set (UCS) (plus amendments to that standard), which is the basis of many character encodings, improving as characters from previously unrepresented writing systems are added.

  5. Double-byte character set - Wikipedia

    en.wikipedia.org/wiki/Double-byte_character_set

    The term DBCS traditionally refers to a character encoding where each graphic character is encoded in two bytes.. In an 8-bit code, such as Big-5 or Shift JIS, a character from the DBCS is represented with a lead (first) byte with the most significant bit set (i.e., being greater than seven bits), and paired up with a single-byte character-set (SBCS).

  6. Character encoding - Wikipedia

    en.wikipedia.org/wiki/Character_encoding

    Multiple coded character sets may share the same character repertoire; for example ISO/IEC 8859-1 and IBM code pages 037 and 500 all cover the same repertoire but map them to different code points. A character encoding form (CEF) is the mapping of code points to code units to facilitate storage in a system that represents numbers as bit ...

  7. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  8. Multiplication sign - Wikipedia

    en.wikipedia.org/wiki/Multiplication_sign

    Historically, computer language syntax was restricted to the ASCII character set, and the asterisk * became the de facto symbol for the multiplication operator. This selection is reflected in the numeric keypad on English-language keyboards, where the arithmetic operations of addition, subtraction, multiplication and division are represented by ...

  9. List of Unicode characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Unicode_characters

    In contrast, a character entity reference refers to a character by the name of an entity which has the desired character as its replacement text. The entity must either be predefined (built into the markup language) or explicitly declared in a Document Type Definition (DTD). The format is the same as for any entity reference: &name;