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"By Inferno's Light" is the 113th episode of the television series Star Trek: Deep Space Nine, the 15th episode of the fifth season. Set in the 24th century, the series follows the adventures of the crew of the Starfleet-run space station Deep Space Nine near the planet Bajor, guarding a wormhole that connects the Alpha and Gamma Quadrants of the galaxy, as the Bajorans recover from a decades ...
Box-drawing characters, also known as line-drawing characters, are a form of semigraphics widely used in text user interfaces to draw various geometric frames and boxes. These characters are characterized by being designed to be connected horizontally and/or vertically with adjacent characters, which requires proper alignment.
"Shadows and Symbols" is the second episode of the seventh season of Star Trek: Deep Space Nine, the 152nd overall, premiering the week of October 5, 1998.
One of the key disadvantages of real-time shadow mapping is that the size and depth of the shadow map determine the quality of the final shadows. This is usually visible as aliasing or shadow continuity glitches. A simple way to overcome this limitation is to increase the shadow map size, but due to memory, computational or hardware constraints ...
A shadow is a dark area on a surface where light from a light source is blocked by an object. In contrast, shade occupies the three-dimensional volume behind an object with light in front of it. The cross section of a shadow is a two-dimensional silhouette, or a reverse projection of the object blocking the light.
Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 [1] as the geometry describing the 3D shape of the region occluded from a light source. A shadow volume divides the virtual world in two: areas that are in shadow and areas that are not.