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  2. By Inferno's Light - Wikipedia

    en.wikipedia.org/wiki/By_Inferno's_Light

    "By Inferno's Light" is the 113th episode of the television series Star Trek: Deep Space Nine, the 15th episode of the fifth season. Set in the 24th century, the series follows the adventures of the crew of the Starfleet-run space station Deep Space Nine near the planet Bajor, guarding a wormhole that connects the Alpha and Gamma Quadrants of the galaxy, as the Bajorans recover from a decades ...

  3. Box-drawing characters - Wikipedia

    en.wikipedia.org/wiki/Box-drawing_characters

    Box-drawing characters, also known as line-drawing characters, are a form of semigraphics widely used in text user interfaces to draw various geometric frames and boxes. These characters are characterized by being designed to be connected horizontally and/or vertically with adjacent characters, which requires proper alignment.

  4. Shadows and Symbols - Wikipedia

    en.wikipedia.org/wiki/Shadows_and_Symbols

    "Shadows and Symbols" is the second episode of the seventh season of Star Trek: Deep Space Nine, the 152nd overall, premiering the week of October 5, 1998.

  5. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    One of the key disadvantages of real-time shadow mapping is that the size and depth of the shadow map determine the quality of the final shadows. This is usually visible as aliasing or shadow continuity glitches. A simple way to overcome this limitation is to increase the shadow map size, but due to memory, computational or hardware constraints ...

  6. Shadow - Wikipedia

    en.wikipedia.org/wiki/Shadow

    A shadow is a dark area on a surface where light from a light source is blocked by an object. In contrast, shade occupies the three-dimensional volume behind an object with light in front of it. The cross section of a shadow is a two-dimensional silhouette, or a reverse projection of the object blocking the light.

  7. Shadow volume - Wikipedia

    en.wikipedia.org/wiki/Shadow_volume

    Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 [1] as the geometry describing the 3D shape of the region occluded from a light source. A shadow volume divides the virtual world in two: areas that are in shadow and areas that are not.