When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Boxing (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Boxing_(computer_programming)

    In computer science, boxing (a.k.a. wrapping) is the transformation of placing a primitive type within an object so that the value can be used as a reference. Unboxing is the reverse transformation of extracting the primitive value from its wrapper object. Autoboxing is the term for automatically applying boxing and/or unboxing transformations ...

  3. Primitive wrapper class in Java - Wikipedia

    en.wikipedia.org/.../Primitive_wrapper_class_in_Java

    Primitive wrapper classes are not the same thing as primitive types. Whereas variables, for example, can be declared in Java as data types double, short, int, etc., the primitive wrapper classes create instantiated objects and methods that inherit but hide the primitive data types, not like variables that are assigned the data type values. [2]

  4. Comparison of programming languages (array) - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_programming...

    In addition to support for vectorized arithmetic and relational operations, these languages also vectorize common mathematical functions such as sine. For example, if x is an array, then y = sin (x) will result in an array y whose elements are sine of the corresponding elements of the array x. Vectorized index operations are also supported.

  5. Colt (libraries) - Wikipedia

    en.wikipedia.org/wiki/Colt_(libraries)

    Automatically growing and shrinking maps holding objects or primitive data types such as int, double, etc. Templated Multi-dimensional matrices: Dense and sparse fixed sized (non-resizable) 1,2, 3 and d-dimensional matrices holding objects or primitive data types such as int, double, etc.; Also known as multi-dimensional arrays or Data Cubes.

  6. Project Valhalla (Java language) - Wikipedia

    en.wikipedia.org/wiki/Project_Valhalla_(Java...

    Valhalla is incubating Java language features and enhancements in these areas: [2] [3] Value Classes and Objects: highly-efficient objects without their own identity (reference value). Null-restricted and Nullable types, and Null-restricted Objects: for example, using ? or ! after type declaration to say if null is allowed or not.

  7. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables.

  8. Comparison of programming languages (associative array)

    en.wikipedia.org/wiki/Comparison_of_programming...

    In Java associative arrays are implemented as "maps", which are part of the Java collections framework. Since J2SE 5.0 and the introduction of generics into Java, collections can have a type specified; for example, an associative array that maps strings to strings might be specified as follows:

  9. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    Integer addition, for example, can be performed as a single machine instruction, and some offer specific instructions to process sequences of characters with a single instruction. [7] But the choice of primitive data type may affect performance, for example it is faster using SIMD operations and data types to operate on an array of floats.