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A fanmade, ChromeOS version of the original game was made as well, titled Spelunky HTML5. [4] A port for Nintendo Switch was released on August 26, 2021. [5] A sequel, Spelunky 2, was released in September 2020. [6] [7] Spelunky was one of the first games to borrow concepts from roguelikes and combine them with real-time side-scrolling ...
BlitWorks is a Spanish video game developer based in Barcelona, Spain.Founded in 2012, the company is best known for porting several games such as Fez, Sonic CD, Jet Set Radio, Super Meat Boy, Bastion, Spelunky and Don't Starve to a wide range of platforms such as PlayStation 5, PS4, PS3, PS Vita, Xbox Series X|S, Xbox One, Xbox 360, Steam, Stadia, Nintendo Switch, Wii U, iOS and Android.
There are six caves total. While using the same game and scenery elements, the NES and MSX levels (which are shared with the Wii and 3DS versions) are far smaller than the Atari/C64 levels. The Arcade version uses additional game elements (such as shooting and scuba diving) and has an original level design, and the same is true for Spelunker HD. [4
Spelunky 2 is a 2020 platform video game developed by Mossmouth and BlitWorks. It is the sequel to Spelunky (2008) and was released for PlayStation 4 and Windows in September 2020, for Nintendo Switch in August 2021, and for Xbox One and Xbox Series X/S in January 2022.
Spelunker Party! is a revamped re-release of Spelunker World for Nintendo Switch and Microsoft Windows with the complete removal of free-to-play elements. All 100 stages from Spelunker World were included alongside new extra stages.
Derek Yu (born July 2, 1982) is an American independent video game designer, video game artist, and blogger. [1] [2] Yu has designed and co-designed several award-winning games, most famously Spelunky, Aquaria, and Eternal Daughter. [3]
Eirik Suhrke is a Norwegian freelance composer and video game designer known for his video game soundtracks.He has composed for Spelunky, Hotline Miami, and Vlambeer games including Ridiculous Fishing.
Early on during development for Spelunky HD for Xbox 360, Eirik Suhrke was inspired by "Totaka's Song", a hidden music track Nintendo composer Kazumi Totaka inserted in many of the video games he had worked on. Suhrke wanted to hide his own "Eirik's Song" in Spelunky and pitched the idea to Derek Yu. In his book about the game, Yu wrote that ...