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Empire is a 1977 turn-based wargame with simple rules. The game was conceived by Walter Bright starting in 1971, based on various war films and board games, notably Battle of Britain and Risk . The game was ported to many platforms in the 1970s and 1980s.
Computer Gaming World stated that Empire was "a fascinating grand strategic wargame, more sophisticated than Risk, but easier to play than Third Reich". [6] William Kritzen's full review in the magazine noted the improved UI over the DECUS version, saying "the playability of an already successful system has been significantly enhanced".
Pages in category "1977 video games" The following 24 pages are in this category, out of 24 total. ... Empire (1977 video game) I. Indy 500 (1977 video game) S. Space ...
Both arcade video games and electro-mechanical games (EM games) are listed on the same arcade chart. Namco's EM racing game F-1 was the highest-grossing overall arcade game for the second year in a row, followed by Taito's racing video game Speed Race DX (its predecessor Speed Race was distributed as Wheels by Midway Manufacturing in North ...
Eon Games: 1977: Re-released by West End Games in 1986, by Mayfair Games in 1991, and by Avalon Hill in 2000: The Creature That Ate Sheboygan: Simulations Publications, Inc. 1979: Dark Nebula: Battles for the Stars: Game Designers' Workshop: 1980: Direct Conflict in Dimension Six: Dimension Six Inc. 1977: Federation and Empire: Task Force Games ...
The game was substantially revised in 1976 by a team led by Chuck Miller and Gary Fritz, including John Daleske and Jim Battin; by 1977, they produced Empire IV, which allowed for live chat between players. In 1981, Steve Peltz wrote a tournament version of the game, which allowed for annual tournaments between teams.
Empire is a turn-based 4X wargame, where players command armies of units which they use to explore the game world, control territory, and attack opponents.The game world consists of "sectors", which may be designated as agricultural, industrial, etc. Control of these sectors grants the player a variety of raw and manufactured materials, which they may use to construct dozens of unit types.
Imperium was designed by Marc W. Miller, [3] developed by Frank Chadwick and John Harshman, and published in 1977 by the Conflict Game Company and GDW. [4]Marc Miller states that the playing of Phil Pritchard's game Lensman "well into many late nights inspired the Game Designers' Workshop staff to come up with a similarly star-spanning strategic interstellar wargame titled Imperium; that ...