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  2. Comparison of data-serialization formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_data...

    Hapi for FHIR [4] JSON, XML, Turtle: No Ion: Amazon: JSON: No The Amazon Ion Specification: Yes Yes No Ion schema: C, C#, Go, Java, JavaScript, Python, Rust — Java serialization Oracle Corporation — Yes Java Object Serialization: Yes No Yes No Yes — JSON: Douglas Crockford: JavaScript syntax: Yes STD 90/RFC 8259 (ancillary: RFC 6901, RFC ...

  3. Ion (serialization format) - Wikipedia

    en.wikipedia.org/wiki/Ion_(Serialization_format)

    As a superset of JSON, Ion includes the following data types null: An empty value; bool: Boolean values; string: Unicode text literals; list: Ordered heterogeneous collection of Ion values; struct: Unordered collection of key/value pairs; The nebulous JSON 'number' type is strictly defined in Ion to be one of int: Signed integers of arbitrary size

  4. Serialization - Wikipedia

    en.wikipedia.org/wiki/Serialization

    Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...

  5. Marshalling (computer science) - Wikipedia

    en.wikipedia.org/wiki/Marshalling_(computer_science)

    Marshalling is similar to or synonymous with serialization, although technically serialization is one step in the process of marshalling an object.. Marshalling is describing the overall intent or process to transfer some live object from a client to a server (with client and server taken as abstract, mirrored concepts mapping to any matching ends of an arbitrary communication link ie.

  6. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    The adapter [2] design pattern is one of the twenty-three well-known Gang of Four design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse. The adapter design pattern solves problems like: [3]

  7. Object–relational mapping - Wikipedia

    en.wikipedia.org/wiki/Object–relational_mapping

    Object–relational mapping (ORM, O/RM, and O/R mapping tool) in computer science is a programming technique for converting data between a relational database and the memory (usually the heap) of an object-oriented programming language.

  8. PowerBuilder - Wikipedia

    en.wikipedia.org/wiki/Powerbuilder

    PowerBuilder has a native data-handling object called a DataWindow, which can be used to create, edit, and display data from a database.This object gives the programmer a number of tools for specifying and controlling user interface appearance and behavior, and also provides simplified access to database content and JSON or XML from Web services.

  9. XML data binding - Wikipedia

    en.wikipedia.org/wiki/XML_data_binding

    Since XML is a document-oriented format and objects are (usually) not document-oriented, simple XML data binding mappings may ignore some of the structural information embedded in an XML document. Specifically, information such as comments , XML entity references, and sibling order may not be preserved in the object representation created by ...