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  2. Karameikos: Kingdom of Adventure - Wikipedia

    en.wikipedia.org/wiki/Karameikos:_Kingdom_of...

    The 126-page "Explorer's Guide" covers the basics. It explains the purpose of a campaign setting, how to use the maps, and a step-by-step procedure for creating player characters. The "Adventure Book" contains scenarios and the 56-track compact disc (total time: 59:59) adds to the scenarios with dialogue and sound effects. [2]

  3. Dungeons & Dragons campaign settings - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_campaign...

    The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...

  4. Forgotten Realms Campaign Setting - Wikipedia

    en.wikipedia.org/wiki/Forgotten_Realms_Campaign...

    The 1987 Forgotten Realms Campaign Set was sold as a box set containing two 96-page books, four maps, and two clear plastic overlays marked with hex grids. [1] The maps were four full-color, 34" x 22" maps, two of which combine to form a large-scale (1" = 90 miles) map of the western half of the vast Realms continent, while the other two provide a more detailed (1" = 30 miles) map of the ...

  5. Adventure (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Adventure_(Dungeons_&_Dragons)

    It typically contains background information for the plot or story, maps, vignettes of interesting locations, site inventories, creature descriptions and statistics, player visual aids, and suggested rules for evaluating events and likely player actions. [1] [2] The term adventure is currently used by the game's publisher Wizards of the Coast. [3]

  6. Dungeon Master's Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide

    The book was intended to provide Dungeon Masters all the information and rules necessary to run a campaign for the D&D game. [1] The 1983 printing featured a new cover by Jeff Easley. [6] Like other volumes of Dungeons & Dragons handbooks, the Dungeon Masters Guide has gone through several versions through the years.

  7. Forgotten Realms - Wikipedia

    en.wikipedia.org/wiki/Forgotten_Realms

    Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1]

  8. Oriental Adventures - Wikipedia

    en.wikipedia.org/wiki/Oriental_Adventures

    Oriental Adventures (abbreviated OA [1]) is the title shared by two hardback rulebooks published for different versions of the Dungeons & Dragons (D&D) fantasy roleplaying game. Each version of Oriental Adventures provides rules for adapting its respective version of D&D for use in campaign settings based on the Far East , rather than the ...

  9. Dungeons & Dragons Basic Set - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_Basic_Set

    The game was not brought in line with AD&D but instead further away from that ruleset, and thus the basic D&D game became a separate and distinct product line from AD&D. The former was promoted as a continuation of the tone of original D&D, while AD&D was an advancement of the mechanics. [8]